
[intro] I started yet another completely different game, yesterday. [verse] Oh, ok, it's not entirely different. In fact, if you think about it in the wrong sort of way, it's pretty much a generic dodge-the-object sort of game, [chorus] but it's a nice sequel to Platdude's Minecart Challenge, so that's ok. [instrumental] [verse] The game has a simple "Up/Down" control scheme, and .. That's all I've got, so far. [bridge] Collectable stars will likely be added to match Minecart Challenge's style. And i should probably add a speed-boost button or something, maybe give you bonus points if you hold the speed-boost. [break] That'd work, right? [drop][chorus] Seems like a great little game, as long as I can expand it in the right direction. Oh, and make the collision detection work to a decent degree. [verse] The hopping makes it a little more complicated than I'd've liked, so I need to balance it between awkward hops and it not making you angry because it killed you unfairly. [bridge] But, yeah, a fun little game. Should be ready by tomorrow, I reckon. But it might even be today. [outro] I guess it all depends on how productive I am, today, and whether I slip into a crazy world of playing with Suno all day again!
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