
Thunder
[Block: Sound] [source | thunder] [type | direct crack, follow-up roll, airborne clap, sky burst, sub rumble] [layering | single source, no layering] [duration | 4.2s] [timing | onset at beat 1, measure 1] [Block: Timbre] [attack | sharp transient, brittle edge] [body | wideband noise, dense low-mid] [decay | trailing hiss, smooth fade] [texture | dry grit, coarse grain, compressed air] [pitch | 45Hz base, 210Hz bark, 5kHz crackle] [Block: Dynamics] [peak level | -0.3dB] [noise floor | -72dB] [compression | none] [transients | full range preserved] [dynamic shape | spike-sustain-decay] [Block: Recording] [mic type | boundary mic] [mic placement | suspended boom, 5m height] [wind protection | double mesh windscreen] [processing | linear limiter only, no EQ] [sample rate | 96kHz 24-bit] [Block: Captioning] [caption] [loud boom] [distant rumble] [sky crack] [rolling thunder] [sharp crack] [low-end roar] [explosive clap] [long fade] [single burst] [silence follows]

