
[Intro — distant city ambience, isolated metallic beeps, one deep heartbeat, no kick] People moving. Cars passing. Seconds falling. Nobody looking. [Low kick enters, steady and dry, with sparse electronic ticks] Walk. Work. Wait. Walk. Work. Wait. [Low, detached spoken vocal; a mechanical pulse develops underneath] Thousands of faces. Thousands of names. Everybody playing The very same game. Chasing tomorrow. Running from today. Building their lives Then giving them away. [Instrumental build — deep sub-bass, tight kick, dry cowbell, short ping-pong delays] Faster. Faster. Everybody moving. Faster. Faster. Nobody looking. [Main loop — hypnotic vocal fragments, bass locked into a repetitive groove] Move… move… Everybody moves. Stop… stop… [Beat cuts for half a second] I stopped. [Beat returns, heavier bass, metallic percussion] The world kept going. Cars kept turning. People kept running. Clocks kept counting. Nothing changed. [Extended instrumental — layered beeps, pulsing Moog arpeggio, ghostly crowd fragments, steady 128 BPM groove] Round and round. Round and round. Going somewhere. Going nowhere. Round and round. Round and round. [Breakdown — kick, bass and percussion disappear; a faint heartbeat remains] Look at them. [Silence] Look at you. [Long pause; a single electronic beep] Who is watching? [Deep sub-bass slowly returns] [Final drop — full hypnotic groove, minimal vocal fragments] No running. No chasing. No beginning. No end. Just watching. Just watching. Just watching. [Outro — percussion disappears one element at a time; the final synth pulse fades into silence] The world keeps moving. [Silence]

