
[Intro – eerie music box, atmospheric pads, subtle wind FX, light swing hi-hats] [Whisper FX]: Are you… hiding? [Verse 1 – plucky piano, staccato strings, swing rhythm hi-hats, sub-bass rumble, faint door creak FX] Hey Do you wanna play a game? And you should come And maybe you should stay Ding dong I'm running to the door Don't you go Or we can't play anymore [Chorus 1 – EDM/Trap drop: heavy 808s, distorted sub-bass, chopped vocal sample repeating “call your name”, orchestral stabs in sync with kick, glitch FX] And you know that you can't Ever run away When you hear me call your name Ding dong And I'm in the hall Ready or not Here I come [Instrumental focus with vocal chops carrying the hook.] call your name [Verse 2 – plucky piano returns, pizzicato strings, hi-hats in swing rhythm, subtle ghostly FX] Ding dong Are you in here? I can see you And I know you're near And you should hide Before I come find you One Two Three I'm coming for you [Chorus 2 – full EDM/Trap drop: 808s, sub-bass growls, chopped vocals “call your name”, orchestral hits, glitch effects, hi-hats in double-time] And you know that you can't Ever run away When you hear me call your name Ding dong And I'm in the hall Ready or not Here I come [Instrumental focus with vocal chops carrying the hook.] call your name [Bridge – eerie pads, reversed piano, glitchy hi-hats, wind FX, occasional pluck string stabs] Tick… tock… The clock is moving Step… closer… Your fate is proving Every shadow hides a scream Every corner holds a dream [Final Drop – chaotic EDM/Trap + electro swing: sub-bass growls, chopped vocal stutters, orchestral stabs, piano accenting rhythm, hi-hats in swing + double-time] And you know that you can't Ever run away When you hear me call your name Ding dong And I'm in the hall Ready or not Here I come [Instrumental focus with vocal chops carrying the hook.] call your name [Outro – fading piano, swing hi-hats, reversed pads, distant door creak FX] hide… and… seek…


