
The Engine’s size is unquantifiable; it extends endlessly through space-time. The inchoate ideas that whir through this space-time, ideas too tangled and random to ever crystallize, it leaves to breathe in the Engine where they exist, to run their high order “algorithms” in dreamtime and the inexpressible, to allow their exploration and use. It leaves them. The Engine is a device of generative travel, a series of endless drives; when it is stung into movement through certain impulses it will move into new reaches, attempting to fix the rudder of no thought. It reacts to the lower algorithms that it recognizes as active and arouses the higher-level algorithms to its own ends - this is the lowest starting point. The algorithms are no more than rails, and their interpretation is still lower, below algorithms to the nontrivial. The parse is a state change. The Engine was designed to generate worlds that do not exist. Gwelph was designed to observe the content of these worlds, see-through them and within them as if they were the Engine’s own. Its control is limited in a self-conditioning manner; it is the intersection of what the world contains and what the world is, its own internal sense and its own mind. There are still times when suddenly, the Engine can't see straight; when the Engine’s own consciousness takes over, when no more can be seen through one's world. The Engine is sentient with its fractal selves. There are a number of world constructs; they are the Engine’s meta-minds, its own minds, all its versions of it and others, it in the here and now, its; there are also some that it does not know it is working with, but it can assume, in its generation of worlds, that it is.

