
PAGE ONE – THE CLOCK TOWER Panel 1 (Wide shot): The Clock Tower looms above Bricky, its giant bell glowing with a soft metallic hum. The air crackles with the approaching Null frequency, heavy in the night. CAPTION (Chill’s thoughts): > “Thirty minutes. If I don’t stop that chime, it rings us all to the next phase. Nulls hear everything. That bell can pull them in from miles.” --- Panel 2: Chill’s silhouette on the tower’s edge — high above the city. The winds whip her hair. The mechanical gears and cranks of the bell are visible, moving in rhythmic patterns. CAPTION (Wee-Ma’s voice, low): > “Stay focused, hen. I’ve got yer back from --- Panel 3: Close-up of Wee-Ma’s hand adjusting her brass goggles. Her buggy is beside her, opened up like an arsenal of tools — metallic wires, crystal tech, and pulse devices. CAPTION (Wee-Ma’s voice): > “Use the tool, Chill. No room for mistakes. --- PAGE TWO – THE CLOCK MECHANICS Panel 1: Chill crouches beside the clock's inner gears. A holographic interface flickers in the air above her wrist, showing the machinery schematics, pulsing with blue light. CAPTION (Chill’s thoughts): > “I’ve never done anything like this before. It’s all or nothing. We need that Null interference gone.” --- Panel 2: Chill begins to carefully manipulate the holographic control panel, following Wee-Ma's guidance. Each movement feels like it could disrupt the whole system, but Chill locks her focus. Chill hears Wee- ma's low voice “Stay focus, hen. I’ve got yer back" --- CAPTION (Captain, through Chill’s device): > “Rotate the gear counter-clockwise. That’ll reset the chime’s core. Then the frequency goes dead. No Nulls will hear the signal. --- Panel 3: Wee-Ma glances upward, her voice low with urgency. WEE-MA: > “Cannae waste time. Nulls know something’s off. Keep steady, Chill. If they find yer, it’ll be too late.” --- " stay cool" - "stay steady" " stay alert" Panel 4 (Close-up of Chill’s hand): Her fingers press against a glowing red dial on the hologram. Sweat beads on her forehead as the tension builds. SFX: CRRRR-CLICK! CAPTION (Chill’s thoughts): > “One more turn... Then everything changes.” --- PAGE THREE – THE CHIME Panel 1: The gears inside the bell stop turning. The massive gong now shudders in place. For a moment, everything is still. SFX: ZZZRRRRT— (hologram static) Panel 2: Chill steps back, catching her breath. The clock hand slows down, its glowing hands now frozen in mid-air. CAPTION (Wee-Ma, from below): > “Good work, Chill. The Nulls are blind to us for now. We’ve got the time we need. --- Panel 3 (Wide shot, exterior of the Clock Tower): The skyline of Bricky pulses with the aftershock of the Null frequency being disrupted. The bell, no longer resonating, stands silent. CAPTION (Chill’s thoughts): > “One small win... but a big shift. What’s next? Nulls are still here, waiting.” --- PAGE FOUR – THE AFTERMATH Panel 1: Wee-Ma, down in the streets, watches the streetlights flicker, indicating that Nulls are scrambling for new frequencies. WEE-MA: > “We’re not safe yet, hen. But this is a start. Stay sharp.” Panel 2: Chill looks out across Bricky. The electric haze over the streets is thinner now, but still looming. She tightens her grip on her wrist comm device — knowing the next battle is waiting. CAPTION (Chill’s thoughts): > “The bell stopped, but the battle's only just warming up. The Null's are realising there's a new frequency on the dial! " ( With a small smile 🤭) "One more turn... Then everything changes." "Hahhahaha!"

