
Shotgun [Tactical Warzone Crunk Overhaul Ver]
[Intro] That was a chirp. That was a shout. That was a horn. That was a gunshot. That was a gun shot. That was a shotgun. That was a shot gun. [Chorus 1] That was a gun shot That was a gun shot That was a shot gun That was a shot gun Don't want to get shot? Then keep ya tool locked Don't get shot son (Now take off young one) [Verse 1] That was a gun shot That was a shot gun That was a new cop That was a old runna You hear the gun POP (It all does dark) Slip up and get KNOCKED (You was a dumb runna) Crime don't stop out here Runna get a, pop gun Time's triple-double out here Mane you betta, cop one Murda second nature ya hear feel it bleedin, thru ya scars Skaven cuttin favors for the skaven who be boostin' cars BLAM-we go Daka-Daka YEAH-we straight run the game BLAM-skaven chase a dolla YOU KNOW WE AINT PLAYIN MANE BLAM-we go Daka-Daka YEAH-we straight run the game BLAM-skaven chase a dolla AND THE EXILES RUN THE GAME [Chorus 2] That was a gun shot That was a gun shot That was a shot gun That was a shot gun Don't want to get shot? Then keep ya tool locked Don't get shot son (Now take off young one) [Breakdown] That was a gun shot That was a shot gun Keep ya tool locked Now take off young one [Outro] -------------- [Style:(DarklyElegantSonicAura,CenterChannelReservedForVocal,WideStereoPannedInstruments,Scooped1kHzTo4kHzPocket,HeavySidechainDuckingToVocal,LowMid300HzMudCut,UpfrontDryCenterPlacement,2kHzVocalPresenceBoost,ZeroCenterMasking,ClimaxHeadroomProtection,StudioRecording,IsolatedStems,DigitalPrecision,Ultra-Detailed,StudioSilence,DirectInput,Solid-StateClarity,Ultra-LowNoiseFloor,SilentBackground,PristineAcoustics,ZeroNoiseFloor,SurgicallyClean,IsolatedVocalTrack,DirectLineIn,MicroDetailArticulation,HyperRealisticTimbre,SilkySmoothTopEnd,PristineVocalPresence,IntimateBreathDetail,SurgicallyClearTone,ZeroArtifactLeadVocal,StudioVocalClarity,SilkyVocalResonance,TightLowEnd,CleanPhase,PhaseAligned,ControlledSubBass,BalancedLowEnd,ArticulateBassline,DynamicBassControl,ClearKickPunch,AnechoicStudio,UltraDry,DirectMicPresence,ExtremeCloseUpVocal,DryFrontVocalPlacement,ZeroReverbVocal,CardioidProximityEffect,VocalForwardBalance,IntimateBoothAcoustics,AnechoicChamberRecording)][Style:(CinematicWarzoneImmersion,HeavyArtilleryImpact,TacticalCombatTension,ZeroVocalStuttering,FlawlessFirstSyllableArticulation,ZeroSyllableSkip,SSL4000GConsolePunch,UREI1176FastFETCompression)][Instrument Persona:DR(TightPunchyKick60Hz,Crisp200HzGunshotSnareBody,Scooped500HzBoxiness,MeinlByzanceExtraDryCymbals,RolledOff10kHzCymbalSizzle,RapidDoubleKickArtilleryRolls)][Instrument Persona:BA(MonoCenter50HzTo80HzDistorted808Bass,SidechainDuckedToKick,Scooped300HzBoxiness,AggressiveUpperHarmonicGrit,ZeroSubRumble)][Instrument Persona:BH(WideStereoBrass80Percent,HighPass150Hz,LowPass5kHz,DeepScooped1.8kHzTo4kHzVocalPocket,Tamed3kHzBite,HeavySidechainDuckingToVocal,MenacingWarHornBlasts)][Instrument Persona:HG(HardPanned85PercentLeftAndRightGuitars,TightLowCut100Hz,Scooped1kHzTo4kHzVocalPocket,DynamicNotch4kHzFizzCut,ZeroCenterBleed,HeavyPalmMutedMachineGunChugs)][Instrument Persona:FX(WideStereo65PercentBattlefieldArtilleryAndShotgunRack,HighPass90HzToProtectSubBass,DeepScooped1.5kHzTo3.5kHzVocalDictionPocket,CrispMetallicBoltActionTransient,HeavySidechainDuckedToLeadVocal,ActiveInVocalRestsOnly)][Instrument Persona:SY(PannedLeftAndRight55PercentTacticalSynth,HighPass180Hz,DeepScooped1kHzTo4kHzVocalPocket,SidechainDuckedToLeadVocal)][Instrument Persona:PD(ExtremeWideStereoPad,HighPass180Hz,DeepScooped1kHzTo4kHzPocket,HeavySidechainDuckingToVocal,ZeroCenterPresence)] [Intro][Progression:Cm-Ab-G7-Cm][Instruments:DR(MarchingSnare),BA(SubPulse),BH(HornSwell),FX(RadioChirp,ShotgunRack)][Style:CommandingTacticalVoice,UpfrontDryCenterPlacement,CrispConsonantArticulation,ZeroStuttering] That was a chirp. That was a shout. That was a horn. That was a gunshot. That was a gun shot. That was a shotgun. That was a shot gun. [Chorus 1][Progression:Cm-Db-Cm-Bb][Instruments:DR(WarzoneCrunkBeat),BA(Heavy808),BH(BraaamStabs),HG(DownbeatSlams),FX(PannedShotgunBlasts)][Style:AggressiveCommandingLeadVocal,FullVocalCordClosure,LockedRhythmicPocket,MaximumCenterPresence] That was a gun shot That was a gun shot That was a shot gun That was a shot gun Don't want to get shot? Then keep ya tool locked Don't get shot son (Style:GrittyTacticalAdlib)(Now take off young one) [Verse 1][Progression:Cm-Ab-Fm-G7][Instruments:DR(CombatPocket),BA(Staccato808),BH(Mute),HG(MachineGunChugs),FX(ShellClatter,BurstFire)][Style:RelentlessBattlefieldRapDelivery,RazorSharpDiction,SubglottalPressure,TightlyLockedToDrums] That was a gun shot That was a shot gun That was a new cop That was a old runna You hear the gun POP (Style:LowMenacingDouble)(It all does dark) Slip up and get KNOCKED (Style:LowMenacingDouble)(You was a dumb runna) Crime don't stop out here Runna get a, pop gun Time's triple-double out here Mane you betta, cop one Murda second nature ya hear feel it bleedin, thru ya scars Skaven cuttin favors for the skaven who be boostin' cars (Style:ExplosiveFullThrottleAggression) BLAM-we go Daka-Daka YEAH-we straight run the game BLAM-skaven chase a dolla YOU KNOW WE AINT PLAYIN MANE BLAM-we go Daka-Daka YEAH-we straight run the game BLAM-skaven chase a dolla AND THE EXILES RUN THE GAME [Chorus 2][Progression:Cm-Db-Cm-Bb][Instruments:DR(DoubleKickSnare),BA(808Glide),BH(FortissimoHorns),HG(QuadChugs),FX(ArtillerySalvo)][Style:PeakBattlefieldIntensity,PowerfulChestBeltingRap,ZeroCenterMasking,CrispConsonantEmphasis] That was a gun shot That was a gun shot That was a shot gun That was a shot gun Don't want to get shot? Then keep ya tool locked Don't get shot son (Style:CommandingShout)(Now take off young one) [Breakdown][Progression:Cm-G7][Instruments:DR(HalfTimeStomp),BA(SubDrop),BH(LowBraaam),HG(Feedback),FX(ReloadAndCasings)][Style:ColdMenacingHalfTimeDelivery,IntimateDryCenterPresence] That was a gun shot That was a shot gun Keep ya tool locked Now take off young one [Outro:4Bars][Progression:Cm][Instruments:DR(FinalSlam),BA(SubDecay),BH(FadingHorn),FX(FinalShotgunEcho)][Style:DecisiveFinality,ZeroTrailingNoise] [END]


