
<MUSICAL_PROMPT> <TITLE>[Full Psy-Tech Hybrid Multilayer Track – Master Version]</TITLE> <VERSION>[v1.0]</VERSION> <AUTHOR>[Marcio Campos]</AUTHOR> <DATE>[2025-06-19]</DATE> <STYLE> [full psy-tech hybrid, complex multilayer production, combining all previous layers: drums, bass, lead synths, pads, atmosphere, fx, fills and transitions, bpm 138, key D# Phrygian, dancefloor-focused, wide stereo field, deep low-end, polyphonic density, no vocals, no narration] </STYLE> <POSITIVE_PROMPT> [multi-layered kick and bass grooves, polyphonic fm synth leads, acid bass runs, syncopated arpeggios, tribal tom fills, snare builds, glitch fills, atmospheric pads, granular ambience, noise sweeps, reverse impacts, stereo-panned fx, short risers, percussive transitions, granular vocal snippets, stereo widening on top-end, tight transient percussion, low-end punch, detailed filter modulation, psychoacoustic space effects, rhythmic noise layers] </POSITIVE_PROMPT> <NEGATIVE_PROMPT> [vocals, spoken word, pop melodies, trance supersaws, predictable 4-bar loops, weak low-end, flat stereo image, minimalistic arrangement, overcompression, chillout textures, excessive reverb wash, lo-fi distortion, harmonic overkill] </NEGATIVE_PROMPT> <TECHNICAL_TREATMENT> [layer and phase-align all elements from previous individual prompts] [sidechain compression: kick over bass, pads and fx layers] [multiband transient shaping for drums and percussive fills] [mid-side widening on leads, pads and fx] [parallel saturation on midrange for presence] [sub frequencies strictly mono below 120hz] [dynamic filter automation across sections] [tempo-synced lfo modulation on synth layers] [multi-band compression for low-mid clarity] [final mastering: target -6.5 LUFS, retain transients] </TECHNICAL_TREATMENT> <SONG_MODULES> <INTRO dynamics="layered build"> <Drums>[kick and percussion pulse]</Drums> <Bass>[filtered sub movement]</Bass> <Pads>[atmospheric bed]</Pads> <FX>[reverse sweeps, granular echoes]</FX> <Leads>[soft arp textures]</Leads> </INTRO> <DROP_1 dynamics="groove ignition"> <Kick>[full transient impact]</Kick> <Bassline>[rolling acid-fm hybrid groove]</Bassline> <Leads>[polyphonic synth stacks]</Leads> <Percussion>[tribal toms, open hats]</Percussion> <FX>[riser impacts, stereo sweeps]</FX> </DROP_1> <BREAK_A dynamics="textural dissolve"> <Pads>[wide stereo pads]</Pads> <Leads>[filtered melodic phrases]</Leads> <Fills>[snare rolls, glitch fills]</Fills> <FX>[granular swells, reverse impacts]</FX> </BREAK_A> <DROP_2 dynamics="peak energy"> <Kick>[punchy and clipped]</Kick> <Bassline>[multi-layered acid-fm bass drive]</Bassline> <Leads>[stacked fm and arp leads]</Leads> <Percussion>[dense hi-hat and tom layers]</Percussion> <FX>[high-intensity risers and downlifters]</FX> <Fills>[triplet tom fills, buffer stutters]</Fills> </DROP_2> <OUTRO dynamics="controlled fade"> <Pads>[low-pass filtered pad tail]</Pads> <FX>[reverse sweeps, room tails]</FX> <Ambience>[soft noise bed fade-out]</Ambience> </OUTRO> </SONG_MODULES> <SOUND_DESIGN> [kick: punchy, sub-supported] [bass: rolling, phase-aligned] [leads: fm, acid, polyphonic layered] [pads: airy, wide, filtered movement] [percussion: tribal, glitch, transient-rich] [fx: stereo sweeps, risers, impacts, granular tails] [fills: snare builds, tom rolls, glitch bursts] [mix: full stereo spread, mono sub control] </SOUND_DESIGN> <SOUND_ELEMENT_LIBRARY> [drums: kick, hats, toms, claps, percussive fills] [bass: sub layers, acid sequences, fm mid-bass] [leads: fm stacks, acid leads, arpeggios] [pads: stereo drones, airy layers] [fx: noise sweeps, downlifters, reverses] [fills: snare rolls, glitch fills, tom bursts] [spatial elements: stereo delays, mid-side widening] </SOUND_ELEMENT_LIBRARY> <OUTPUT> [full mix: all layers combined] [target -6.5 LUFS] [tight low-end] [wide stereo image] [dynamic transient response] [psy-tech dancefloor energy] [multi-layered polyphonic complexity] [no vocals] [no narration] </OUTPUT> <REFERENCE_TRACKS> [Infected Mushroom – Heavyweight] [Noisia – Collider] [Mr. Bill – The Harpoonist] </REFERENCE_TRACKS> </MUSICAL_PROMPT>

