[Scene: rust-black machine chamber, white strobe grid, sealed concrete rave pit] [Mood: brutal, dry, hostile, mechanical, punishing, relentless] [Genre: Hard Schranz, Hard Techno, Industrial Heavy Kick, Djent Trap Metal] [FX: kick-tail cuts, metal impacts, reverse noise, glitch mutes, hard stops] [Reverb: short industrial room, dry kick core, narrow lead space] [Voca: none] [Key: E minor] [Tempo: 160 BPM] [Instrumentation: Hard Schranz Kick Engine, Industrial Percussion, Trap 808 Bass, 7-string Djent Chords, 6-string Full-Picking Lead, Industrial FX] [Structure: Kick Strike - Schranz Lock - Djent Gate - Trap Bass Break - Industrial Kick Drop - Full-Picking Solo - Final Drop - Hard Stop] [NoAutoLayer: Strict] [NoUnwrittenAdlib: Strict] [CleanTone: Forbidden] [VoiceElement: Forbidden] [KickPriority: Hard Schranz Kick Engine remains the main rhythm identity] [Tone: dry schranz machinery, industrial steel pressure, djent wall, trap glide] [EnergyRule: hard, forward, punishing; no soft techno, pop trap, or relaxed section] [LengthRule: must exceed 3 minutes] [InstrumentIdentityLock: Strict] [GenreStyle: Hard Schranz Kick Engine / Hard Techno / Industrial] [Function: dominant rhythm identity, heavy kick body, mechanical forward pressure] [Command: Use a dominant hard schranz 4/4 kick as the loudest rhythmic center, with distorted body, clipped transient, compressed rumble tail, gated cuts, offbeat industrial knocks, metal impacts, dry machine pulse, sudden mute gaps, kick-only breakdown punches, and relentless 160 BPM drive. Keep it audible in every main section; after silence, return with harder transient and denser tail pressure.] [KickPattern: Four-on-floor core, one-beat choke gaps, two-beat tail-pressure loops, rapid restart accents] [Rule: Must unmistakably feel like Hard Schranz and Industrial Heavy Kick first. Never sink behind guitars, bass, or FX. No trap kit, DnB, pop drums, polished club techno, rock kit, soft kick, loose groove, snare-led pattern, cymbal-led energy, or background-only pulse.] [GenreStyle: Trap 808 Bass] [Function: sub glide pressure, dirty low-end answer, kick-shadow movement] [Command: Use deep 808 sub, clipped saturation, short portamento glides, rapid pitch dips, tight triplet fills, root-heavy motion, octave punches, sidechain holes for kick tails, dirty low-mid growl, sliding replies after djent stops, and steep sub dives. Keep notes compact; let the kick speak first, then answer with short aggressive glides.] [BassPattern: Root lock, short triplet glide answer, octave punch, drop-entry pitch dive] [Rule: Must feel like Trap 808 Bass under the schranz kick. No clean synth bass, dubstep wobble, rock bass, extra kick layer, lead-bass melody, soft R&B 808, weak sub, blurry sustain, muddy blanket, or masked kick transient.] [GenreStyle: 7-string Djent Chords] [Function: mechanical harmonic wall, syncopated gate, low-string violence] [Command: Use Drop A 7-string djent stabs, palm-muted low chugs, odd syncopated stops, dead-tight gated rests, octave accents, minor add9 tension, muted scrapes, breakdown punches, reverse-choke stops, wide L/R double tracking, tremolo pushes, and carved kick-tail gaps. Bite after the transient, leave 808 space, then slam back after mutes with strict pick sync.] [Progression: Em / C / D / B ; Em / Am / C / B ; Drop Em / D / C / B] [Rule: 7-string Djent rhythm guitar only. No clean bed, soft metalcore wash, synth chords, pop-punk strums, lead phrasing, loose timing, open ringing chords, smooth rock rhythm, ambient sustain, or kick-covering tails.] [GenreStyle: 6-string Full-Picking Lead] [Function: opening strike, main melody, fast picked solo identity] [Command: Use 6-string high-gain lead from bar one, full-picking fast runs, strict alternate picking, economy bursts, tremolo-picked peaks, sharp attack, controlled string crossing, wide vibrato, cutting bends, sequenced shred lines, octave-jump answers, short phrases between kick hits, and a clear solo climax. Keep rapid phrases audibly picked; use brief rests, then return with denser runs.] [Scale: E natural minor primary, E harmonic minor for B-major cadence pressure] [Rule: 6-string full-picking shred only. No legato-only solo, synth lead, vocal-like topline, 7-string rhythm role, wah, clean intro melody, slow blues phrasing, fusion softness, long tapping chains, or buried pick attack.] [GenreStyle: Industrial FX] [Function: transition violence, section cuts, factory atmosphere] [Command: Use short metal impacts, reverse noise, glitch mutes, kick-tail cuts, machine stops, dry alarm edges, concrete slams, one-shot downlifters, and abrupt silence at section borders. Sharpen kick arrivals, expose djent gates, and punctuate 808 dives. Keep FX short, dry, and subordinate.] [Rule: FX supports transitions only. No kick replacement, melodic FX, hidden instrument, voice, choir, pad, crowd noise, cinematic wash, long tail, or continuous ambience.]