
Raida Chat - Order & Chaos Part 1 (RaiderchatRant)
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Yesterday I explained the issue with the expectation of the game in the dialectic of order and chaos. Too much order and thing become boring like in arc raiders. Too much chaos and thing become too difficule and people get frustrated like in marathon. And usually the fun is at the border between order and chaos, when you face challenge you can overcome and you get dopamine when you achieve something. Today there is a room on the video game world for an extraction shooter at the frontier between order and chaos.

