Song Cover Image

Follow You (Re's Extension)

V6-WILD

[Intro] (a filtered disco sample loop starts low-passed and muffled, vinyl crackle, tape wobble, punchy kick fades in on four-on-the-floor, hi-hats tick in, sidechain pumping already breathing, mono-leaning) Baby there's something you should know --- I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try [Build] (filter opens slowly, chopped soul vocal chops without words start looping, disco string stab chops enter, warm bass sample locks with the kick, clap on two and four, tension rising as the filter sweeps open) --- Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try [Groove] (full drop — filter fully open, chopped soul vocal chops in rhythmic loop, disco string stabs on the offbeat, sample fragments in call-and-response, warm bass sample punchy, four-on-the-floor kick steady, hi-hats crisp, clap tight, sidechain pumping 4dB, vinyl crackle warm underneath, tape saturation glue, euphoric dusty dancefloor) --- Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try [Bridge] (filter closes down, drums drop out, one lonely chopped soul fragment soaked in reverb tail, heavy tape wobble, vinyl crackle louder, bass sample humming, reversed string swell rising, tension building for the second drop) Baby there's something you should know --- I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try [Peak] (everything returns fullest — filter wide open, vocal chops layered and stacked, string stabs bigger across narrow-panned channels, bass warmest, kick punchiest, hi-hats and clap tight, sidechain 5dB breathing, vinyl crackle heavy, tape saturation heavier, peak euphoric dusty warmth) --- Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try [Outro] (filter slowly closes, drums drop one by one — hats first, clap next, kick last, chops filter down leaving reverb tails and crackle, bass sample decays, tape wobble heavy, crackle and room tone fading into silence) --- Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try [Intro] (360 BPM extreme speedcore pulse begins, sudden blast beat eruption, complex technical death metal drum fills, sweep-picking guitar solo flurries, low baritone male growl enters) S-skid-dly-di-dly... d-dum-bum! [Verse 1] (Syncopated blast beats, psychedelic black metal tremolo guitar riffs, relentless mechanical grind) Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try (Skid-dly-di-dly-dum-bum! Y-yodel-ay-ee!) [Half-Time Heavy Tribal Drop] (Tempo pulse drops to a massive half-time sidechained groove, didgeridoo sub drones rattle, heavy dunun drum thumps, aggressive cybernetic beatbox hits, deep-warped, heavily saturated and pumping) "ONE MORE NIGHT. WE FEEL ALIVE. ONE MORE NIGHT. JUST YOU AND I." [Mid-Range Folk Grind Breakdown] (Drums shift to frantic technical death patterns, rhythmic gating activates, hyper-processed hurdy-gurdy chugs, nyckelharpa chords, raw oud slides, and gritty morin khuur textures create a metallic mechanical grind) Skid-dly-di-dly-dum-bum! (Y-yodel-ay-ee!) Skid-dly-di-dly-dum-bum! (Y-yodel-oh-ho!) D-dum-bum, skid-dly-di-dly, y-yodel-ay-ee-ooh-di-lay-ee-tee! [Organic Bitcrusher Bridge] (Guitars drop out, entering a hyper-detailed percussive glitch layer orbiting the kick drum like digital artifacts. Frantic guzheng flurries, pipa martial tremolo bursts, handpan bell ostinatos, stylophone square-wave stabs, berimbau twangs, cybernetic cuíca shrieks, kalimba music-box glitches, and buzzing sitar runs) Baby there's something you should know I follow you every where you go Please don't leave me for a time Gotta have a chance, just let me try [Overhead Peak Climax] (Everything returns at maximum absolute velocity, extreme speedcore blast beats, erhu laments soar overhead, breathy shakuhachi bends, cinematic flutes, gaida reedy walls, layered with deep Mongolian throat drones and alpine yodel motifs) "ONE MORE NIGHT! WE FEEL ALIVE!" (Skid-dly-di-dly-dum-bum!) "ONE MORE NIGHT! JUST YOU AND I!" (Y-yodel-oh-ho!) D-dum-bum-bum-bum... y-yodel-oh! [Outro] (Screaming cybernetic cuíca and sitar buzz decay, didgeridoo sub drone vibrates into a low-pass filter, fading to white noise tape hiss) (S-skid-dly... d-d-dum... digital clip silence)