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Touch To Die ("The Obstructor" Chase Theme)

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The Obstructor Based on: Classic Obbies (Obstacle Courses) Appearance: A towering, asymmetrical humanoid made entirely of classic obby hazards. Their torso is a giant, spinning neon-red kill brick. Their left arm is a checkerboard platform, while their right arm is a massive, spinning buzzsay. Their legs are made of disappearing, transparent blocks. They wear a comically oversized, tilted "Dominus" hat that is clearly glued onto their head. Moveset: M1 - "Platforming Punishment": Swings their buzzsaw arm in a wide arc. Ability 1 - "Touch to Die": The Obstructor slams their foot into the ground, causing a 30-stud straight line of classic neon-lava textures to spawn. Survivors caught in the initial spawn take damage, and the lava remains for 8 seconds, blocking off pathways. Ability 2 - "Disappearing Act": The Obstructor targets a structural wall or window in the map and "deletes" its collision for 10 seconds. This allows them to walk straight through walls to flank survivors, but also allows survivors to escape through the same hole. Passive - "Checkpoints": Every time The Obstructor hooks or downs a survivor, a glowing green checkpoint flag spawns at their current location. The Obstructor can teleport back to their most recently placed checkpoint once per match.