[Scene: cobalt strobe hangar, steel runway, high-speed EDM guitar wall] [Mood: bright, mechanical, triumphant, relentless, guitar-forward] [Genre: Festival EDM, Hard Techno, Industrial Heavy Kick, Guitar-Front Djent Metal] [FX: short impacts, reverse noise, kick-tail cuts, hard mutes] [Reverb: dry EDM kick core, short guitar room, tight lead plate] [Voca: none] [Key: B Major] [Tempo: 186 BPM] [Instrumentation: Four-on-Floor EDM Kick, Techno Rolling Bass, 7-string Downstroke Chords, 6-string Full-Picking Lead, Industrial FX] [Structure: Lead-Kick Strike - Verse - Unison Hook - Bass Drive - Guitar Drop - Full-Picking Solo - Final Hook - Hard Stop] [NoAutoLayer: Strict] [CleanTone: Forbidden] [VoiceElement: Forbidden] [KickGuitarLock: every quarter-note kick receives a 7-string chord strike] [GenreStyle: Four-on-Floor EDM Kick / Hard Techno / Industrial] [Function: constant high-speed Don-Don-Don-Don foundation] [Command: Keep an electronic kick on beats 1, 2, 3, and 4 at 186 BPM. Use solid EDM body, hard click, compact distorted tail, reverse pulls, metallic ticks, and minimal fills. Preserve the quarter-note pressure through verse, hook, drop, and solo so every 7-string strike lands with the kick.] [KickPattern: | KICK / KICK / KICK / KICK |] [UnisonGrid: kick and chord attacks share one transient position; no flam, swing, or delayed guitar] [MixRule: kick front-center but below guitar attack; tail ends before next chord strike] [Rule: no broken beat, DnB, trap drums, rock kit, soft house kick, snare-led groove, loose timing, or kick-only section] [GenreStyle: Techno Rolling Bass] [Function: rolling motion between kick-guitar punches] [Command: Use dark mono techno bass with short 1/8 notes, root-octave motion, controlled saturation, fast filter movement, compact release, and hard sidechain. Place each note between kick-chord strikes without touching the guitar transient. Add one-bar filter lifts before drops.] [BassPattern: | KICK+CHORD / BASS / KICK+CHORD / BASS / KICK+CHORD / BASS / KICK+CHORD / BASS |] [MixRule: mono low end, carved low mids, fast release, no bloom under 7-string chugs] [Rule: Techno Rolling Bass only; no trap 808 glide, wobble, rock bass, lead melody, long sustain, mud, or extra kick] [GenreStyle: 7-string Downstroke Chords] [Function: Jan-Jan-Jan-Jan punches locked to every EDM kick] [Command: Use Drop A 7-string high-gain power chords with add9 and sus2 color. Strike one hard downstroke on beats 1, 2, 3, and 4 with every kick. Keep hits short, dry, gated, and wide L/R. Stop before the bass note, keep pick attack above the kick tail, and hit harder in hooks and drops.] [UnisonPattern: | KICK+CHORD / BASS / KICK+CHORD / BASS / KICK+CHORD / BASS / KICK+CHORD / BASS |] [Progression: B / F# / G#m / Eadd9 ; E / B/D# / C#m / F# ; Drop B / A / E / F#] [VoicingRule: power chords, fifths, octaves, add9, sus2; no arpeggio or clean layer] [AttackRule: guitar transient meets kick click and releases before the bass slot] [SectionRule: verse uses compact power stabs; hook adds octaves; drop uses widest double-track wall; solo keeps quarter-note punches] [Rule: no polymeter, offbeat main groove, disappearing guitar, synth chords, open ringing wash, delayed attack, or covered pick transient] [GenreStyle: 6-string Full-Picking Lead] [Function: opening voice, continuous hook, counterline, and solo identity] [Command: Start on bar one with a bright full-picked motif. Keep lead present through every major section with strict alternate picking, economy shifts, controlled string crossing, 16th-note cells, sextuplet bursts, tremolo-picked peaks, octave jumps, sharp bends, and wide vibrato. Place short answers in bass slots and longer lines above the quarter-note wall.] [LeadPresence: opening motif, verse answers, full hook melody, drop counterline, 32-bar solo, final reprise] [Scale: B major and B major pentatonic primary, G# minor pentatonic over G#m, F# Mixolydian over F#] [MelodyRule: chord tones, scale steps, fourths, fifths, sixths, octaves; no harmonic minor, Phrygian dominant, Arabic phrasing, or augmented-second motion] [MixRule: center-front, focused upper mids, short narrow delay, always above chord wall, kick, and bass] [LeadGridRule: fills occupy bass slots and end before each kick-chord transient; hook notes may sustain above the grid] [SoloRule: develop the opening motif through picked sequences and string crossing, peak with sextuplets, then return to the hook] [Rule: full-picked 6-string lead only; no synth lead, legato-only solo, wah, clean intro, buried lead, long tapping chain, or silent hook] [GenreStyle: Industrial FX] [Function: short transition punctuation] [Command: Use short metal impacts, reverse noise, glitch mutes, machine stops, and hard cuts at borders. Duck FX beneath both guitars and remove them during lead phrases.] [Rule: no melodic FX, pad, crowd voice, long riser, guitar replacement, kick replacement, or ambience]