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Glass Tide

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V6

[P1 Glass Point | 16 bars | Beat A | Dmaj9 pedal] [Instrumental. No semantic vocals.] [One glass FM tone above a centered sine-sub pulse.] [P2 Tide Begins | 20 bars | Beat A grows] [Soft 909 kick enters. Rhodes opens slowly.] [Three-note bass contour is hinted but incomplete.] [P3 Current | 16 bars | Beat B] [Full three-note chopped-bass contour enters.] [Pedal steel stays long and nearly stationary.] [P4 Refraction | 24 bars | Beat B | D pedal] [Instrumental. FM, steel and guitar drift in different slow phase offsets.] [Optional wordless breath texture is resynthesized and pushed far back.] [P5 Under Glass | 20 bars | exact centre | Beat C] [Kick out. Three-note bass contour slows to one event per bar.] [Upper refractions collapse inward.] [P6 New Tide | 20 bars | new Beat C2] [Swung groove enters with a longer five-note bass phrase.] [Original three-note contour disappears from the low mids.] [P7 Reflection Only | 24 bars | Beat C2] [Instrumental. Original three-note contour returns only as a high FM reflection.] [Low end continues the five-note phrase.] [P8 Full Tide | 20 bars | Beat D] [Stable mono sub, five-note bass current, three-note high reflection, widest steel field.] [No semantic vocals.] [P9 Clear Glass | 16 bars | Beat A thins] [Upper reflections disappear one by one.] [Final glass FM tone remains.]