
[Intro] [dark synth pad drone, vinyl crackle, Soviet radio static, tape saturation hum] [filtered kick drum pulses, mono room reverb] [distant spoken fragment] "...the signal..." [Build - low-pass sweep, white noise riser] [distorted vocal chop] "Rise" [glitch stutter effect] [Drop 1 - Heavy 808, cowbell loop, swung hi-hats, bouncy 4x4] [whispered chop] Crawl... crawl... crawl [whispered chop] Crawl... crawl... crawl [whispered chop] Crawl... crawl... crawl [distant female chop] "Burn" [whispered chop] Crawl... crawl... crawl [whispered chop] Crawl... crawl... crawl [distorted chop] "Fire" [Break - minimal, drums cut, low-pass filter] [Soviet radio sample] "...static..." [vinyl crackle swells] [Drop 2 - full intensity, glitch effects, warehouse rave] [whispered chop] Sink... sink... sink [whispered chop] Sink... sink... sink [whispered chop] Sink... sink... sink [female chop] "Drown" [whispered chop] Sink... sink... sink [whispered chop] Sink... sink... sink [whispered chop] Sink... sink... sink [distorted chop] "Down" [Bridge - drums out, tape saturation, mono reverb] [spoken radio fragment] "...frequency lost..." [white noise riser, glitch] [Drop 3 - half-time switch-up, heavy kicks] [whispered chop] Break... break... break [whispered chop] Break... break... break [whispered chop] Break... break... break [female chop] "Rage" [whispered chop] Break... break... break [whispered chop] Break... break... break [distorted chop] "Cage" [Outro - fade, low-pass sweep, tape saturation] [dark synth pad sustains, vinyl crackle] [distant spoken] "...static..." [delay trail fades to silence]

