[aggressive synth music] [sirens] [automatic gunfire] --- announcer: welcome to combat in the city of y. rule one: somebody goes first. --- roll initiative. sometimes it's you. sometimes it's them. that's life. --- got a melee weapon? run at the problem. hit it with strength. --- got a gun? single shots use presence. autofire uses agility. because spraying bullets everywhere is a skill. --- autofire means more hits. more hits means more problems. usually for somebody else. --- drone pilot? good news. you can get shot from safety. bad news. your drone can get shot instead. --- don't want to get hit? ### DEFEND. move fast. duck. dive. pray. test agility. --- sometimes you crit. --- double damage. armor shatters. heroes are born. --- sometimes you fumble. --- out of ammo. drop your gun. break your gun. explode your gun. become a cautionary tale. --- take cover. --- office cubicle. car door. hostage. concrete wall. bulletproof glass. whatever keeps the bullets over there instead of in here. --- miss enough shots and your cover becomes debris. --- want better odds? ### AIM. take a second. slow down. line up the shot. try professionalism. --- want worse odds? keep doing whatever you're doing. --- suppression! because killing someone isn't always enough. sometimes you want them too terrified to move. --- when the smoke clears: count your bullets. count your friends. count your remaining limbs. if you're lucky catch your breath and patch yourself up. --- customer: what if my armor stops the damage? --- announcer: it doesn't stop all the damage. this is the city of y. hits always hurt. --- [explosion] --- combat. fast. violent. expensive. --- the city of y. where everybody has a plan until somebody passes their attack roll. --- [fast disclaimer] combat may result in injury, death, debt, trauma, cybernetic replacement surgery, accidental heroism, and unexpected ammunition expenses. surviving a fight does not guarantee winning it.