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Don't hit me up V1

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V5.5

[0:00 – 0:30 | Intro] [filtered kick] [closed hats] [sub pulse] [vinyl/static] [riser – soft] (Spoken – dry) “You really thought I’d answer that?” [reverse reverb tail] [0:30 – 1:00 | Build 1] [full kick] [clap] [open hat] [bass tease – lowpass] [arp synth] [riser – white noise] Late night buzz Phone lights up Same old line No response [1:00 – 1:15 | Pre-Drop] [snare roll – building] [uplifter] Mute the sound Cut it off 3… 2… 1… [impact pause] [1:15 – 1:50 | Drop 1] [hard kick] [punchy snare] [distorted bass stab] [sub] [glitch lead] [sidechain pump] Don’t—hit—me—up Don’t—hit—me—up Kill the chat No call back Don’t—hit—me—up Don’t—hit—me—up Line goes dead Leave on read [glitch fills] [laser FX] [1:50 – 2:10 | Break] [pad wash] [reverb swell] [vocal chop] [filtered kick] No reply You get silence [tape stop] [2:10 – 2:40 | Build 2] [snare roll – faster] [triplet fills] [riser stack – tonal + noise] [bass growl tease] No access No signal Shut you out No echo [filter open] [stereo widen] Drop—now [kick mute] [pre-impact] [2:40 – 3:15 | Drop 2 (heavier)] [impact hit] [sub drop] [hard kick] [layered snare/clap] [FM growl bass] [distorted lead] [glitch arp] Don’t—hit—me—up Don’t—hit—me—up Block it all Cut you off Don’t—hit—me—up Don’t—hit—me—up Try again Won’t go through [metal hit] [glitch repeat] [downlifter]