
Alice infection By the hatter (Cover)
[fx: wind whipping through broken windows / distant metallic groan / faint echo of laughter] [NARRATOR // voice warm, brittle, like an old chronicler] Bodies tangled in frayed blankets. Breath hot, sticky with sweat and dust. Giggles shook the ceiling beams. Muscles burned from the road, yet they laughed anyway. [fx: distant drip / creaking floorboards / faint static] Alice leaned in, teeth glinting. A nip at March’s leg—playful, teasing— then a bite that lingered. [Mask{3} // whisper / soft giggle] “So… good… too good…” Warm, metallic, sharp. Pupils wide. The taste shouldn’t be alive. But it was. [fx: subtle heartbeat pulse / metallic scrape / low wind hum] March gasped. Fingers clawed at the blankets, leg pulsing like it had a heartbeat of its own. A hiss, a whimper, teeth gritted—pain and laughter tangled together. [Mask{1} // whisper / echo] “One… leg… still… mind…” [Hatter // voice fragmenting, overlaying static] Chris watched, chest tight, laughter breaking into a scream. Hands trembled. Eyes widened. Every thrill, every horror, poured into him. Madness seeping in like wind through cracks. [fx: chains rattle / echo laughter / wind gust through hollow halls] Alice shifted, still hungry, still curious. March trembled, but eyes sharp, scanning, alive. Chris—heart hammering—grinned through the ache. [Mask{5} // femme_monotone / echo laugh] “Pieces… scattered… alive… gone…” [fx: distant metallic clang / heartbeat / faint static laughter] The blankets were soaked, the air heavy, and somewhere in the dark corners, eyes watched, waited. [Mask{F} // Luna // soft, cautious echo] “The curious… rarely… come back…” [fx: hollow echo fading into silence / faint whisper of dragging chains] --- [fx: plasma cutter humming / sparks flicker / low metallic groan] [March // breath sharp, trembling] Chris… take it… please… Just… do it… before it spreads… [fx: heartbeat pulse / wind through broken windows / distant echo of Alice’s voice, faint at first] [Alice // cackling, rising, almost feral] Hehe… I can smell it… oh, the flesh… so good… so… hungry… [Chris // whisper, hands shaking] I… I can’t… [March // urgent, pleading] You have to… or we all— [fx: plasma cutter ignites / sizzling contact / smell of burning flesh] [Alice // overlay, hysterical, cries and screams] Feed me! I… I want it! I… I’m so hungry! Ahhh! [Chris // voice cracking, overlapping static] Okay… okay… I’m… I’m doing it… [fx: cutter bites into leg / sparks fly / metal screams / March groans and grips the sheets] [March // through gritted teeth] Aaah—God… it burns… keep it steady… [fx: cutter screeching / Alice laughing and screaming / heartbeat pounding] [Chris // whisper / broken, trembling] I… I’m cutting… I… I can’t stop it… [fx: cutter finishes / sudden silence / hiss of smoke / faint drip of blood] [March // weak, panting] Leg… gone… but… still… me… [Chris // whisper / shattered] No… no… no… [Alice // final cackle / echoing hysterical whisper] So good… oh… so… hungry… [fx: footsteps dragging / heavy metal door creaking / plasma cutter shutting down / faint heartbeat pulse] [Chris // voice trembling, whispering to himself] Leg… gone… still… alive… [fx: March groaning faintly, sedated / straps tightening / muffled drip of blood / distant wind] [Chris // hoarse, shaking] Hold still… just… hold still… [fx: door of Containment Room 7 slamming / lock clicks / faint echo] [fx: heavy silence / distant cackling of Alice through the halls] [Chris // collapses against the door of Containment Room 4, knees pulled up / sobbing, laughter breaking through] We… we were so happy… Alice… [short pause / hiccuping laugh through tears] Then… you got hungry… [fx: faint echo of Alice cackling / wind through broken windows / static whisper overlay / heartbeat slowing] [Chris // soft, broken whisper / overlapping laughter and tears] So… hungry… [fx: hollow silence / faint metallic echo / distant, ghostly whisper of chains rattling] [Hatter // fragmented / layered voices creeping in] The line shattered. Chris… broken. The Hatter… born in screams and blood.

