
Dragon Circuit
[DRAGON CIRCUIT (style China Techno] [Instrumental)] [Tempo: 128 BPM] [Key: F# minor] [Länge: 6:30 – 8:00] [Vibe: hypnotisch, live-modular, melodisch, club-tauglich] [Instrument Setup (klar)] [Kick: deep, trocken, 4/4] [Bass: Sequencer (Club + Experimental wechselnd), Sidechain] [Perc: metallisch, industriell, minimal] [Hook Lead: West-Coast Pluck + Delay] [Pad/Atmos: neon haze, Luft] [FX: tape-glitch, noise riser, stutter gate] [SONG-STRUKTUR (mit genauen Parts)] [A) Intro – Neon Circuit (0:00–1:00)] [Atmos Pad] Filter langsam auf] [FX] [Tape hiss, city hum] [Perc] [nur Clicks, keine Kick] [Bass (EXPERIMENTAL leise!)] [Filter Cutoff 20–25%, Resonanz 10%] [B) Drop 1 – Groove Lock (1:00–2:30)] [Kick rein + Bass CLUB] [Percussion baut sich langsam auf] [Bassline 1 – CLUB / Rolling Driver (1 Bar Loop)] [Key: F# minor] [Step: 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16] [Note: F# -- F# -- C# -- E -- F# -- A -- E -- C# --] [Gate: x . x . x . x x x . x . x . x .] [Vel : 95 80 88 75 98 85 78 82] [Len : 35% 30% 30% 45% 35% 30% 30% 30%] [C) Theme – Signature Hook (2:30–4:00)] [Hook Lead kommt rein (4-Takt-Motiv) – das wird dein] [Wiedererkennungszeichen.] [Signature Hook Lead – 4 Bars (je 16 Steps)] [Sound: West Coast pluck lead, ping-pong delay (3/16), short decay] [BAR 1 (The Call)] [A - C# - E - F# - E - C# - B -] [Gate: x . x . x . x . x . x . x . x .] [BAR 2 (Answer / Lift)] [A - B - C# - E - F# - G# - E -] [Gate: x . x . x . x . x . x . x . x .] [BAR 3 (Tension – Space)] [A - C# - E - F# - E - D - C# -] [Gate: x . x . x . x . x . x . x . x .] [BAR 4 (Return / Ending)] [B - C# - E - F# - E - C# - A -] [Gate: x . x . x . x . x . x . x . x .] [Hook Performance] [Delay: 3/16 (oder dotted 1/8)] [Feedback: 22–30%] [Cutoff: 35% → 55% über 4 Takte] [Random Gate: ±10%] [D) Live Mod Jam – Moment (4:00–5:30)] [Hier darf es „modular verrückt“ werden] [– aber ohne den Groove zu verlieren.] [Kick bleibt, Bass wird EXPERIMENTAL] [Hook spielt nur noch Fragmente (jede 2. Runde)] [Bassline 2 – EXPERIMENTAL / Modular Glitch (1 Bar Loop)] [Step: 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16] [Note: F# -- F# G C# -- E D F# -- A -- E F C# --] [Gate: x . x x x . x x x . x . x x x .] [Len : 25% 20% 15% 30% 20% 15% 35% 25% 20% 20%] [Live-Mod Regeln (macht’s echt!)] [Probability Steps 4/8/14: 60%] [Micro pitch drift: ±6 cent] [Filter random: ±5–8%] [Accent: Steps 1/5/9/13 +10 Velocity] [E) Break – Outside the Circuit (5:30–6:10)] [Kick raus, Bass weg] [Nur Atmos + Hook in Hall + Noise riser] [Hook nur als Echo-Geist:] [High-pass rein] [Reverb 60%] [Delay Feedback 40%] [F) Final Drop – Dragon Returns (6:10–Ende)] [Kick + Bass CLUB zurück (voller Druck)] [Hook wieder voll, Percussion breiter] [Variation im letzten Takt (Lift)] [CLUB Bass: Step 15–16 ändern] [15: G#] [16: E] [Outro: nach 16 Takten langsam Elemente weg → nur Pad + Clicks.] [Mix / Sound Quick Settings (damit’s knallt)] [Kick] [sehr trocken] [Sidechain Trigger Master] [Bass] [Lowcut: 25–30 Hz] [leichter Saturator] [Sidechain: 4–6 dB Gain Reduction] [Perc] [metallisch: hat, click, rim] [viel Stereo auf Perc, Bass bleibt mono] [Atmos] [breit, aber nicht laut] [Filter automation langsam]

