
Raida Chat - Order & Chaos Part 2
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I have a basic knowledge in philosophy and I was able to situate the issue with both arc raider and marathon in this dialectic of order and chaos. By the way what I am talking about is also reminiscent of the concept of the zone of proximal development when you give people challenge they can overcome, not ending bored because too easy and not ending crushed because too difficult. The issue is that people lacks basic culture these days and I feel they dont even reach such trivial conclusion and the studio who will be able to produce the synthesis or order and chaos in the extraction shooter genre will be billionnaire.

