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Summon the Beat

fn summon_beat() { let mut bass = 666; let mut fire = true; let mut chaos = 0; loop { kick(); snare(); bass *= 2; chaos += 13; horns.raise(); shadows.spin(); flames.jump(); if heartbeat < tempo { heartbeat = tempo; } while fire { stomp(); scream(); dance(); repeat(); } if silence { silence = false; drop_bass(); } } } fn main() { hell::open(); demon::wake(); summon_beat(); }