
Tide Return (1 Hour Ambient Electro Mix)
a roughly 1 hour mix of ambient electronic tracks. Thematically linked but made for easy listening. Play this, sit back and do what you gotta - work/study/clean/zone out
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16 songs
4:42

[Core Genre]: [Ambient Electronica]
[Groove & Rhythm]: [Slow, fluid movement like gentle waves, no percussion, subtle oscillation in volume and tone]
[Vocals]: [None – instrumental only]
[Harmony & Chords]: [Warm, consonant pads with soft resolution; subtle progressions that evoke a drifting motion]
[Low-End & Bass]: [Subtle wave-like bass presence, rising and falling in a soft ebb and flow]
[Textures & FX]: [Oceanic reverb tails, light sonar-like pulses, soft ambient noise bed, Built for extended listening and gradual progression, No sudden transitions or short loops — seamless and slowly unfolding]
4:14

[Core Genre]: [Ambient Electronica]
[Groove & Rhythm]: [Slow, fluid movement like gentle waves, no percussion, subtle oscillation in volume and tone]
[Vocals]: [None – instrumental only]
[Harmony & Chords]: [Warm, consonant pads with soft resolution; subtle progressions that evoke a drifting motion]
[Low-End & Bass]: [Subtle wave-like bass presence, rising and falling in a soft ebb and flow]
[Textures & FX]: [Oceanic reverb tails, light sonar-like pulses, soft ambient noise bed, Built for extended listening and gradual progression, No sudden transitions or short loops — seamless and slowly unfolding]
2:39

[Core Genre]: [Ambient / Drone]
[Groove & Rhythm]: [None – purely atmospheric and still]
[Vocals]: [None]
[Harmony & Chords]: [Minimal and suspended, focused on long tones with very slow harmonic shifts]
[Low-End & Bass]: [Barely present, only subtle pressure underneath the sound]
[Textures & FX]: [Hazy textures like morning fog, light tape hiss or static crackle, glacial reverb, Designed to suspend time and create mental spaciousness]
5:58

Still Wake, Pt.2
v4.5
[Core Genre]: [Ambient / Drone]
[Groove & Rhythm]: [None – purely atmospheric and still]
[Vocals]: [None]
[Harmony & Chords]: [Minimal and suspended, focused on long tones with very slow harmonic shifts]
[Low-End & Bass]: [Barely present, only subtle pressure underneath the sound]
[Textures & FX]: [Hazy textures like morning fog, light tape hiss or static crackle, glacial reverb, Designed to suspend time and create mental spaciousness]
3:59

[Core Genre]: [Ambient Electronica / Deep Ambient]
[Groove & Rhythm]: [Very slow rhythmic motif, like a heartbeat deep underwater]
[Vocals]: [None]
[Harmony & Chords]: [Murkier tones, with minor chord coloration and low-pass filtering to create a submerged feeling]
[Low-End & Bass]: [Deep, dark, resonant drones; meant to feel like pressure in the deep ocean]
[Textures & FX]: [Filtered noise layers, faint echoes, and reverb trails that suggest buried thoughts or long-lost places, Structured for longform immersion and gradual shifts]
3:44

[Core Genre]: [Ambient Electronica / Deep Ambient]
[Groove & Rhythm]: [Very slow rhythmic motif, like a heartbeat deep underwater]
[Vocals]: [None]
[Harmony & Chords]: [Murkier tones, with minor chord coloration and low-pass filtering to create a submerged feeling]
[Low-End & Bass]: [Deep, dark, resonant drones; meant to feel like pressure in the deep ocean]
[Textures & FX]: [Filtered noise layers, faint echoes, and reverb trails that suggest buried thoughts or long-lost places, Structured for longform immersion and gradual shifts]
4:38

[Core Genre]: [Ambient / Minimal Electronic]
[Groove & Rhythm]: [Subtle pulse or low-frequency modulation that creates a sense of motion without being distracting]
[Vocals]: [None]
[Harmony & Chords]: [Evolving harmonic layers with smooth transitions between chords; neither too bright nor too dark]
[Low-End & Bass]: [Soft rhythmic modulation in the bass, subtly propelling forward movement]
[Textures & FX]: [Smooth transitions, spatial echoes, watery reverb, The piece should feel like moving along a current — a journey, Designed for extended runtime]
6:49

[Core Genre]: [Ambient / Minimal Electronic]
[Groove & Rhythm]: [Subtle pulse or low-frequency modulation that creates a sense of motion without being distracting]
[Vocals]: [None]
[Harmony & Chords]: [Evolving harmonic layers with smooth transitions between chords; neither too bright nor too dark]
[Low-End & Bass]: [Soft rhythmic modulation in the bass, subtly propelling forward movement]
[Textures & FX]: [Smooth transitions, spatial echoes, watery reverb, The piece should feel like moving along a current — a journey, Designed for extended runtime]
1:58

[Core Genre] [Ambient Spoken Word Interlude]
[Groove & Rhythm] [Slow, minimal rhythm or no rhythm; spacey pacing]
[Vocals] [Soft, ethereal female voice, whisper-like delivery, reverb-heavy, with a dreamy texture]
[Harmony & Chords] [Light ambient pads, minimal and slowly evolving; no chord changes needed]
[Low-End & Bass] [Very subtle or absent; prioritize clarity of voice]
[Textures & FX] [Field recording textures, vinyl crackle, tape hiss, or underwater-like reverb for dreamy effect]
4:09

[Core Genre]: [Experimental Ambient / Glitch Ambient]
[Groove & Rhythm]: [No beat, but small irregular pulses or glitchy movements]
[Vocals]: [None]
[Harmony & Chords]: [Dissonant or unresolved at times, floating between clarity and confusion]
[Low-End & Bass]: [Sparse and minimal; focus is more on texture]
[Textures & FX]: [Bitcrushed layers, delay stutters, subtle synthetic chirps, like fragments of an intercepted signal, The piece should feel alien, but not harsh, Slowly unfolding over time]
3:12

An experimental ambient / glitch ambient piece with no defined beat; instead, scattered irregular pulses and glitchy micro-movements animate the background, Harmonic passages float between clarity and dissonance, Sparse low-end lets bitcrushed, delay-stuttered layers and synthetic chirps evoke alien, signal-like textures, unfolding gradually with subtle shifts, never feeling harsh but always fragmentary and mysterious
3:18

[Core Genre]: [Ambient Electronica / Light Melodic Ambient]
[Groove & Rhythm]: [Barely present pulse or texture changes, calm and measured]
[Vocals]: [None]
[Harmony & Chords]: [Brighter tones, gentle major chords or suspended harmonies that evoke clarity]
[Low-End & Bass]: [Balanced low-end that supports harmonic bloom without overwhelming]
[Textures & FX]: [Light melodic glimmers, bell-like tones, soft high-end sparkles layered atop deep ambient foundations, Gradual evolution across time]
2:59

[Core Genre]: [Ambient Electronica / Light Melodic Ambient]
[Groove & Rhythm]: [Barely present pulse or texture changes, calm and measured]
[Vocals]: [None]
[Harmony & Chords]: [Brighter tones, gentle major chords or suspended harmonies that evoke clarity]
[Low-End & Bass]: [Balanced low-end that supports harmonic bloom without overwhelming]
[Textures & FX]: [Light melodic glimmers, bell-like tones, soft high-end sparkles layered atop deep ambient foundations, Gradual evolution across time]
3:48

[Core Genre]: [Ambient Electronica]
[Groove & Rhythm]: [Gentle repeating motifs, rhythm built into the harmonic motion]
[Vocals]: [None]
[Harmony & Chords]: [Warm, resolved harmonies; callbacks to “Echo Current” tones or motifs]
[Low-End & Bass]: [Soft, round basslines that rise and fade gently]
[Textures & FX]: [Looped and gently transformed elements from earlier tracks, layered with fresh textures to evoke a feeling of return, A slow resurfacing — not an ending, but a continuation]
3:47

[Core Genre]: [Ambient Electronica]
[Groove & Rhythm]: [Gentle repeating motifs, rhythm built into the harmonic motion]
[Vocals]: [None]
[Harmony & Chords]: [Warm, resolved harmonies; callbacks to “Echo Current” tones or motifs]
[Low-End & Bass]: [Soft, round basslines that rise and fade gently]
[Textures & FX]: [Looped and gently transformed elements from earlier tracks, layered with fresh textures to evoke a feeling of return, A slow resurfacing — not an ending, but a continuation]
4:59

[Core Genre]: [Experimental Ambient / Glitch Ambient]
[Groove & Rhythm]: [No beat, but small irregular pulses or glitchy movements]
[Vocals]: [None]
[Harmony & Chords]: [Dissonant or unresolved at times, floating between clarity and confusion]
[Low-End & Bass]: [Sparse and minimal; focus is more on texture]
[Textures & FX]: [Bitcrushed layers, delay stutters, subtle synthetic chirps, like fragments of an intercepted signal, The piece should feel alien, but not harsh, Slowly unfolding over time]
