
Gaming, Shows, Movies
Metal tributes to movies, shows, and video games. A few other genres throughout but mostly metal styles.
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26 songs
3:36

technical death metal w/ Hellenic mythos undertones; relentless double-kick patterns, tremolo-picked Phrygian riffing, guttural male screams; dissonant guitar harmonies, Aeolian modal layering; low-tuned 7-string guitars, ancient war drum percussion, cinematic brass stabs, choral dissonance swells; cavernous reverb on toms; no clean vocals; oppressive, warlike, tragic
4:24

technical death metal; down-tuned tremolo riffs, hyperblast double kicks, dissonant harmonic intervals; fretless bass flourishes, neoclassical shred solos, abrupt time-signature changes; guttural low-register male vocals, phrasal growls, snarled whispers; layered reverb on lead guitar, dry raw rhythm tone; ambient horror pads, cathedral bells, pipe organ stabs; vampiric gothic aura, occult menace, medieval tension, antiheroic grandeur; sonic brutality balanced with melodic decay; mix evokes underground 90s dm + baroque darkness, bleak operatic inflection, ritualistic choral atmospheres; relentless, shifting tempo with chaotic breakdowns; moonlit castle ambiance, blood-echo reverbs, arcane swirl
2:03

90s West Coast gangster rap; wah-wah funk guitars, slap bass, analog synth whines; slow boom-bap drums, vinyl hiss, lowrider sub-bounce; gun cocking fx, drive-by ambience, lo-fi radio-filter transitions; menace and swagger; laid-back menace groove, hood storytelling vibe, sunny but dangerous L, S, streets; warped turntable scratches; distorted talkbox chorus vox, smoked-out feel
3:03

Freddy's Back
v4.5
technical death metal w/ horror atmosphere; dissonant tremolo riffs, brutal blast beats, rapid palm-muted chugs; blackened death shrieks + low gutturals (no cleans); tempo-shifting riff assaults; chromatic minor riffing, odd time signatures; cinematic horror synth underlayers; ambient sound FX (creaking, chains, nightmare whispers); dynamic breakdowns with pinch harmonics; layered reverb on growls, stereo-split soloing; subterranean bass fuzz; razor-sharp double kicks; raw 80s VHS-style horror ambience; Elm Street dread-core vibe; Freddy’s dream logic chaos; no melody vocals, strictly demonic screams; lo-fi tape hiss textures during intro/outro
4:07

technical death metal; relentless blast beats, down-tuned tremolo riffs, chromatic shred solos, gutteral male vocals only, no clean vocals, sudden tempo changes; brutal mix with scooped mids, high-gain amp tone, double-kick drum onslaught, ambient synth swells during breakdowns; chaotic song structure; dystopian tone; cinematic orchestration layers for atmosphere; hints of dark industrial noise; inspired by early 90s RPG intensity; channeling ruin and rebellion; apocalyptic grandeur w/ oppressive weight; hyper-complex rhythmic phrasing; dissonant modulations; minor harmonic shifts; martial cadence underlayer; sound design nods to SNES-era synth textures
3:14

Halloween Night
v4.5
technical death metal w/ horror-score fusion; relentless blast beats, hyper-tight downpicked riffs, dissonant tremolo runs, polyrhythmic time shifts; guttural male vocals only, no cleans; eerie cinematic fx, metallic scraping, low droning synths; interpolated piano stabs echoing John Carpenter’s Halloween theme; reverse-reverb buildups, tape-saturated screams, detuned ambient pads beneath solo breaks; unsettling stereo-panned whispers, distorted Foley samples (knives unsheathing, heartbeat pulse); horror movie dread, claustrophobic mix, gore-soaked aggression; intro tension w/ isolated piano motif, sudden drop into chaotic riff-storm; final breakdown mimics heartbeat & knife slashes; nightmare sound design
3:08

technical death metal brutality; polymetric tremolo riffs, relentless blast beats, dissonant chromatic runs, guttural male screams only; no clean vox; layered with tribal percussion, throat singing textures, jungle ambient noise, biomechanical fx; shifting tempos, breakdown chaos; subterranean bass, chainsaw guitar tone; raw primal intensity, blood-hunt tension; evokes alien hunter ritual; cinematic, relentless, claustrophobic atmosphere
3:31

Hyper Beam
v4.5
technical death metal; blistering blast beats, dissonant tremolo riffs, rapid chromatic runs; guttural male growls only, no clean vox; alien-sounding guitar harmonics, warped synth textures; polyrhythmic drumming, start-stop breakdowns; detuned 8-string chugs layered with sci-fi ambience; cosmic horror atmosphere, high-speed aggression, brutal low-end with swirling stereo panning; cinematic space interludes, moments of atmospheric void, glitchy sound design; tonal tension, mechanical precision, hostile, hyperkinetic production; zero melody, pure chaos, cold vacuum vibe
3:24

Outlaw's Burden
v4.5
technical death metal w/ western cinematic overtone; blistering tremolo riffs, polymetric blast beats, atonal dissonance, down-picked chugs; blackened trem-sweeps + pick scrapes; snarled male vocals (no clean), double-tracked gutturals; horse-gallop kick pattern, ultra-tight right hand riffing; ambient breakdowns with reverb-drenched slide guitar + distant harmonica stabs; gallows-hung atmosphere, dusty plains ambience; church bell tolls, wind-whistle FX, ghost town gun-cock percussion; ultra-heavy low end, 8-string chug sections; sharp dynamic shifts; evokes decaying frontier, moral rot, betrayal and rugged fatalism
3:29

The Wasteland
v4.5
technical death metal brutality; blastbeat drumming, palm-muted tremolo riffs, atonal dissonance, polyrhythmic breakdowns; guttural male growls only; ultra-low-tuned guitars, percussive grind tones, no clean vocals; abrupt tempo shifts, chaotic phrasing, chromatic scale runs; industrial noise overlays, distorted ambient interludes; nuclear-decayed ambience, post-apocalyptic rawness; lo-fi Geiger hum textures, decimated EQ; metallic clangs, synth radiation pulses; harsh dynamic contrast; everything overcompressed, feedback-soaked; evokes violent irradiated hellscapes, Vault experiments, Brotherhood war hymns, scorched ruin tension
2:58

Dead by Dawn
v4.5
technical death metal brutality; down-tuned guitars w/ tremolo-picking + dissonant arpeggios; blast beat assaults, stop-start breakdowns; eerie synth textures, atmospheric dissonance; harsh growled vocals w/ layered screams; cinematic horror-core transitions; chainsaw fx, spoken demonic phrases, evil ambient drones; retro VHS warble; nightmarish, unrelenting, undead thrash, ‑Clean singing, ‑singing, ‑clean vocals
3:12

Twin Snakes
v4.5
technical death metal with cyber-industrial textures; relentless blast beats, polymetric guitar chugs, dissonant tremolo riffs; guttural unclean male vocals only; war ambience with mechanized FX and battlefield samples; layered metallic scraping, glitchy radar sweeps, low-end sub rumbles; dynamic tempo shifts (from stop-start breakdowns to full-speed assault); tonal palette: harsh, cold, militant; persistent auditory chaos; twin-panned riff walls, digital filter sweeps, harsh noise FX; vocal phrasing syncopated with drum patterns; use of synthetic kicks layered under acoustic for mechanical stomp; sonic nods to mech warfare, stealth tension, comms interference, codec beeps, and brutalist percussion (metal clanks, servo whines, missile lock alarms); evokes the tension of infiltration, betrayal, and mechanized dread, ‑Clean singing, ‑singing, ‑clean vocals
3:57

technical death metal w/ absurdist space-fusion tones; detuned tremolo-picked riffs, blast beats, jazz-shifted time signatures; metallic alien synth stabs, Moog-like arpeggios, slap delay FX, weird oscillator bleeps; glitchy gameboy leads layered w/ brutal gutturals; male vocals w/ fry screams & mid-range growls; swirling stereo pan, elastic rhythm grid; warped 16-bit palette, chaotic-yet-playful tone like pixelated cosmic horror, ‑Clean singing, ‑singing, ‑clean vocals
3:33

The End of Time
v4.5
technical death metal storytelling; polymetric blast beats, tremolo-picked dissonance, down-tuned 7-string riffing; guttural + snarled male vocals; frequent tempo changes; chromatic riff transitions; syncopated palm-mute chugs; rapid arpeggios + sweep-picking runs; minor phrygian & diminished scale leads; abrupt drop-ins to clean guitar interludes w/ ambient pads; cinematic tension underscoring time-travel narrative; brutal production, dry drum tone, minimal reverb; death growl choruses with sudden bursts of melodic phrasing; call-and-response vocal layering; prog-death arrangements echoing timeline fractures; raw, apocalyptic tone; dark fantasy atmosphere throughout, ‑Clean singing, ‑singing, ‑clean vocals
4:09

Reunion
v4.5
technical death metal brutality; dissonant tremolo-picked riffs, polymetric blast beats, fretless bass flourishes, blackened ambient interludes; guttural male vocals only, no cleans; dark, chaotic, cinematic tension; industrial drum tone, descending harmonic minor motifs; sudden tempo shifts, guttural vocal layering, sinister atmosphere; inspired by dystopian ruin, bio-cyber horror, corporate decay, ancient alien dread, ‑Clean singing, ‑singing, ‑clean vocals
3:52

Saiyan Pride
v4.5
technical death metal with progressive structure; tremolo-picked dissonant riffs, complex polyrhythms, blast beats, drop-tuned chugs, layered low growls + gutturals; dense mix with distorted mids, syncopated bass pulses; dark cinematic intro with ominous ambient pads and distant power-up fx; transitions into relentless speed with shifting time signatures; mid-song breakdown with glitchy FX and scream bursts; outro slowdown into harmonic feedback; male low vocals with snarled delivery, touches of mechanical doubling; tone: war-hardened, prideful, vengeful, evolving into defiant triumph, ‑clean vocals, ‑singing, ‑clean singing, ‑female vocals
3:59

brutal technical death metal with dissonant guitar harmonies, intricate polymetric drumming, blistering blast beats, palm-muted tremolo riffs, pinch harmonics, chaotic sweep-picking solos; guttural male vocals, throaty growls; aggressive double-kick pedals; dense, dark ambient textures; distorted bass tone; abrupt rhythmic shifts; oppressive horror-film atmosphere; suffocating intensity, minor-key tension; no clean vocals; late-night massacre scene vibe; cinematic intensity building toward violent climaxes, ‑clean vocals, ‑singing, ‑clean singing, ‑female vocals
3:53

Technical death metal narrative concept; relentless blast beats, polyrhythmic guitar intricacies, fretless bass growls, discordant atonal solos, guttural male vocal delivery exclusively, no cleans; oppressive atmospherics via ambient industrial layers, eerie string samples, chainsaw samples prominently mixed in intro crescendo, constant tempo shifts emphasizing horror urgency; production dense yet sharp, clarity amid chaos, dark horror undertones persistently woven throughout; rhythmically complex syncopations, aggressive snare-heavy percussion, rapid-fire double kicks; oppressive, claustrophobic sonic tension inspired by survival horror gaming, intense breakdowns highlighting narrative apex, ‑clean vocals, ‑singing, ‑clean singing, ‑female vocals
3:06

technical death metal, intricate blast beats, dissonant polyrhythmic guitar riffs, fretless bass runs, guttural male vocals with sustained, long screams; layered tremolo-picked melodies; rapid tempo shifts; chaotic yet controlled percussion fills; abrasive guitar tone; dense, oppressive atmosphere; visceral sound design featuring metallic chains rattling and clinking; eerie background soundscapes with subtle industrial elements; cinematic horror aesthetic; hellish and unsettling production; aggressive tension build-ups and abrupt breaks; precise, mechanical execution contrasted with raw sonic brutality; moments of unsettling calm followed by explosive sonic violence; darkly immersive; evokes dread, torment, and supernatural horror inspired by Pinhead and Cenobite lore from Hellraiser
2:59

Dark Knight
v4.5
technical death metal; tremolo-picked riffs in odd meters, dissonant chord stabs, blast beats over double kicks, fretless bass flurries, atonal breakdowns; guttural male vocals, blackened textures; relentless tempo shifts; dungeon-crawl tension with orchestral interludes; 16-bit-inspired synth stabs as fills; cinematic decay; dark fantasy atmosphere, echo of SNES boss themes, bass riff, deep male vocals, ‑Female vocals, ‑clean vocals
3:19

technical death metal; blistering blast beats, tremolo-picked dissonant riffs, drop-tuned 8-string guitars; brutal male screams only; no clean vocals; hyper-compressed mix; rapid tempo shifts, frequent polymeters; atonal solos, pinch harmonics; cinematic dark synth layers and choir stabs; orchestral war horns in breakdown; rhythmic chugging underlayer; includes Vader’s signature breathing FX in intro; mid-song orchestral break includes distorted variation of “Imperial March” theme layered with blast beats; production is raw, punishing, dungeon-like; ambience soaked in reverb + mechanical echo; mood: menacing, imperial, unstoppable; masterbus heavy on brickwall limiter + saturation; vocal tone: guttural, forceful, war-cried; evokes galactic annihilation, domination, unrelenting bloodlust
3:37

Emperor's Reign
v4.5
technical death metal; blistering blast beats, tremolo-picked dissonant riffs, drop-tuned 8-string guitars; brutal male screams only; no clean vocals; hyper-compressed mix; rapid tempo shifts, frequent polymeters; atonal solos, pinch harmonics; cinematic dark synth layers and choir stabs; orchestral war horns in breakdown; rhythmic chugging underlayer; includes Vader’s signature breathing FX in intro; mid-song orchestral break includes distorted variation of “Imperial March” theme layered with blast beats; production is raw, punishing, dungeon-like; ambience soaked in reverb + mechanical echo; mood: menacing, imperial, unstoppable; masterbus heavy on brickwall limiter + saturation; vocal tone: guttural, forceful, war-cried; evokes galactic annihilation, domination, unrelenting bloodlust
2:54

Isaac's Revenge
v4.5+
technical death metal; blistering blast beats, tremolo-picked dissonant riffs, drop-tuned 8-string guitars; brutal male screams only; no clean vocals; hyper-compressed mix; rapid tempo shifts, frequent polymeters; atonal solos, pinch harmonics; cinematic dark synth layers and choir stabs; orchestral war horns in breakdown; rhythmic chugging underlayer; includes Vader’s signature breathing FX in intro; mid-song orchestral break includes distorted variation of “Imperial March” theme layered with blast beats; production is raw, punishing, dungeon-like; ambience soaked in reverb + mechanical echo; mood: menacing, imperial, unstoppable; masterbus heavy on brickwall limiter + saturation; vocal tone: guttural, forceful, war-cried; evokes galactic annihilation, domination, unrelenting bloodlust
4:01

Final Justice
v4.5+
technical death metal; blistering blast beats, tremolo-picked dissonant riffs, drop-tuned 8-string guitars; brutal male screams only; no clean vocals; hyper-compressed mix; rapid tempo shifts, frequent polymeters; atonal solos, pinch harmonics; cinematic dark synth layers and choir stabs; orchestral war horns in breakdown; rhythmic chugging underlayer; includes Vader’s signature breathing FX in intro; mid-song orchestral break includes distorted variation of “Imperial March” theme layered with blast beats; production is raw, punishing, dungeon-like; ambience soaked in reverb + mechanical echo; mood: menacing, imperial, unstoppable; masterbus heavy on brickwall limiter + saturation; vocal tone: guttural, forceful, war-cried; evokes galactic annihilation, domination, unrelenting bloodlust
3:21

Technical death metal with intense heavy riffs, 400 bpm, and Japanese theme-style instruments, The song should feature blast beats, aggressive growling vocals, and dissonant guitars, Incorporate traditional Japanese taiko drums alongside the death metal elements, The sound should be dark, eerie, and intense, with a focus on creating a terrifying atmosphere, The tempo should start fast and remain at 400 bpm throughout, adding tension through the rhythmic elements, The track should evoke the haunting and oppressive nature of Silent Hill, blending technical death metal with Japanese horror-inspired themes, ‑female vocals, ‑female sing, ‑clean sing
4:35

technical death metal, low-tuned dissonant riffs, gravity blasts & double-kick, fretless bass snarls, stone-hall reverb, medieval battle ambience, male growls only, long screams, no female vocals
