
Reach the Relay: Original Soundtrack
A turn-based RPG set in the ruins of an AI apocalypse, built for Vibe Jam 2026.
·
13 songs
2:09

Main Theme
v5.5
Retro 16-bit video game SNES Instrumental main title theme for a post-apocalyptic cyberpunk JRPG, Inspired by Final Fantasy 6's "Terra's Theme, " Chrono Trigger's main theme
2:29

The Greenhouse
v5.5
SNES SPC700 chiptune, post-apocalyptic JRPG title screen theme, style of NieR Automata Weight of
the World and Chrono Cross Time's Scar and Mother 3 Love Theme, haunted muzak atmosphere in an
abandoned shopping mall atrium, main theme with memorable bittersweet melodic hook on warbly
detuned vibraphone lead, slightly out-of-tune electric piano chord pad underneath, sparse soft
brushes, 65 BPM, major seventh chords with minor second dissonances, introduces the world, lonely
beautiful decay, pretty but wrong, signature theme of a melancholic game
1:42

Journey
v5.5
Instrumental JRPG-style overworld travel theme, inspired by Final Fantasy 6 and Chrono Trigger's world map music, for a post-apocalyptic cyberpunk setting, Mid-tempo around 85–95 BPM, gently propulsive walking pulse, Warm analog synth pads layered under a lead arpeggio, soft electric piano accent, subtle rhythmic electronic percussion (no hard drums, no drops), Mood: weary but determined — a small party walking forward through overgrown ruins toward a distant signal, Melodic, looping, seamless, no vocals, no sudden dynamic changes, no combat intensity
2:43

Journey (Alt)
v5.5
Instrumental JRPG-style overworld travel theme, inspired by Final Fantasy 6 and Chrono Trigger's world map music, for a post-apocalyptic cyberpunk setting, Mid-tempo around 85–95 BPM, gently propulsive walking pulse, Warm analog synth pads layered under a lead arpeggio, soft electric piano accent, subtle rhythmic electronic percussion (no hard drums, no drops), Mood: weary but determined — a small party walking forward through overgrown ruins toward a distant signal, Melodic, looping, seamless, no vocals, no sudden dynamic changes, no combat intensity
2:23

The Signal Ahead
v5.5
Instrumental JRPG-style overworld travel theme, inspired by Final Fantasy 6 and Chrono Trigger's world map music, for a post-apocalyptic cyberpunk setting, Mid-tempo around 85–95 BPM, gently propulsive walking pulse, Warm analog synth pads layered under a lead arpeggio, soft electric piano accent, subtle rhythmic electronic percussion (no hard drums, no drops), Mood: weary but determined — a small party walking forward through overgrown ruins toward a distant signal, Melodic, looping, seamless, no vocals, no sudden dynamic changes, no combat intensity
1:34

Signal Lost
v5.5
Instrumental defeat / game-over theme for a post-apocalyptic cyberpunk JRPG, Opens IMMEDIATELY with a slow descending minor chord progression as the sting — warm synth pad holding a low tonic, dropping to a darker minor sixth, settling on a sustained minor chord, all within the first four seconds, After that sting resolves, the track continues quietly as a sparse ambient bed: the same minor drone sustaining, faint wind texture, occasional distant radio-static crackles, a recurring three-note melancholy piano fragment drifting in every 15-20 seconds like a quiet sigh, No percussion, no drums, no rhythm anywhere in the track, Mood: quiet grief, a door closing, the world keeps going without them, Reference: Final Fantasy 6 game-over tone, Chrono Trigger defeat music, NieR "Kainé" ambient sections, Instrumental, no vocals, loop-ready tail
3:09

SNES SPC700 chiptune, JRPG overworld travel theme, style of FF6 and Chrono Trigger wind scene, wistful pastoral melody, soft pulsing arpeggios, distant pan flute lead, slow 90 BPM, melancholic
but hopeful, instrumental, no drums no vocals
3:53

SNES SPC700 chiptune, JRPG overworld travel theme, style of FF6 and Chrono Trigger wind scene, wistful pastoral melody, soft pulsing arpeggios, distant pan flute lead, slow 90 BPM, melancholic
but hopeful, instrumental, no drums no vocals
2:49

abandoned mall atrium, creeping unease
SNES SPC700 chiptune, JRPG dungeon exploration theme, style of FF6 Magitek Research Facility and
Secret of Mana Haunted Forest, abandoned ruins, hollow echoing marimba, muted pulse bass, 95 BPM, dissonant intervals, creeping unease
2:51

abandoned mall atrium, creeping unease
SNES SPC700 chiptune, JRPG dungeon exploration theme, style of FF6 Magitek Research Facility and
Secret of Mana Haunted Forest, abandoned ruins, hollow echoing marimba, muted pulse bass, 95 BPM, dissonant intervals, creeping unease
2:54

Dead Substation
v5.5
SNES SPC700 chiptune, JRPG dungeon exploration theme, style of FF6 Forever Rachel and Chrono
Trigger Manoria Cathedral and Secret of Mana Danger, cold abandoned power station, sparse minimal
arrangement, slow atmospheric pulse pad, distant metallic clangs, low bass drone, 85 BPM, restrained unease not action, haunting and quiet, no drums no percussion loops
2:14

SNES SPC700 chiptune, JRPG dungeon exploration theme, style of FF6 Forever Rachel and Chrono
Trigger Manoria Cathedral and Secret of Mana Danger, cold abandoned power station, sparse minimal
arrangement, slow atmospheric pulse pad, distant metallic clangs, low bass drone, 85 BPM, restrained unease not action, haunting and quiet, no drums no percussion loops
2:39

dead substation, brutal/punishing
SNES SPC700 chiptune, JRPG hostile zone theme, style of FF6 Kefka's Tower and Chrono Trigger Black
Omen, heavy industrial decay, distorted bass, aggressive minor arpeggios, pounding percussion, 130 BPM, tense and ominous
