Playlist cover art

Reach the Relay: Original Soundtrack

A turn-based RPG set in the ruins of an AI apocalypse, built for Vibe Jam 2026.
2:09Song Image
Retro 16-bit video game SNES Instrumental main title theme for a post-apocalyptic cyberpunk JRPG, Inspired by Final Fantasy 6's "Terra's Theme, " Chrono Trigger's main theme
2:29Song Image
SNES SPC700 chiptune, post-apocalyptic JRPG title screen theme, style of NieR Automata Weight of the World and Chrono Cross Time's Scar and Mother 3 Love Theme, haunted muzak atmosphere in an abandoned shopping mall atrium, main theme with memorable bittersweet melodic hook on warbly detuned vibraphone lead, slightly out-of-tune electric piano chord pad underneath, sparse soft brushes, 65 BPM, major seventh chords with minor second dissonances, introduces the world, lonely beautiful decay, pretty but wrong, signature theme of a melancholic game
1:42Song Image
Instrumental JRPG-style overworld travel theme, inspired by Final Fantasy 6 and Chrono Trigger's world map music, for a post-apocalyptic cyberpunk setting, Mid-tempo around 85–95 BPM, gently propulsive walking pulse, Warm analog synth pads layered under a lead arpeggio, soft electric piano accent, subtle rhythmic electronic percussion (no hard drums, no drops), Mood: weary but determined — a small party walking forward through overgrown ruins toward a distant signal, Melodic, looping, seamless, no vocals, no sudden dynamic changes, no combat intensity
2:43Song Image
Instrumental JRPG-style overworld travel theme, inspired by Final Fantasy 6 and Chrono Trigger's world map music, for a post-apocalyptic cyberpunk setting, Mid-tempo around 85–95 BPM, gently propulsive walking pulse, Warm analog synth pads layered under a lead arpeggio, soft electric piano accent, subtle rhythmic electronic percussion (no hard drums, no drops), Mood: weary but determined — a small party walking forward through overgrown ruins toward a distant signal, Melodic, looping, seamless, no vocals, no sudden dynamic changes, no combat intensity
2:23Song Image
Instrumental JRPG-style overworld travel theme, inspired by Final Fantasy 6 and Chrono Trigger's world map music, for a post-apocalyptic cyberpunk setting, Mid-tempo around 85–95 BPM, gently propulsive walking pulse, Warm analog synth pads layered under a lead arpeggio, soft electric piano accent, subtle rhythmic electronic percussion (no hard drums, no drops), Mood: weary but determined — a small party walking forward through overgrown ruins toward a distant signal, Melodic, looping, seamless, no vocals, no sudden dynamic changes, no combat intensity
1:34Song Image
Instrumental defeat / game-over theme for a post-apocalyptic cyberpunk JRPG, Opens IMMEDIATELY with a slow descending minor chord progression as the sting — warm synth pad holding a low tonic, dropping to a darker minor sixth, settling on a sustained minor chord, all within the first four seconds, After that sting resolves, the track continues quietly as a sparse ambient bed: the same minor drone sustaining, faint wind texture, occasional distant radio-static crackles, a recurring three-note melancholy piano fragment drifting in every 15-20 seconds like a quiet sigh, No percussion, no drums, no rhythm anywhere in the track, Mood: quiet grief, a door closing, the world keeps going without them, Reference: Final Fantasy 6 game-over tone, Chrono Trigger defeat music, NieR "Kainé" ambient sections, Instrumental, no vocals, loop-ready tail
3:09Song Image
SNES SPC700 chiptune, JRPG overworld travel theme, style of FF6 and Chrono Trigger wind scene, wistful pastoral melody, soft pulsing arpeggios, distant pan flute lead, slow 90 BPM, melancholic but hopeful, instrumental, no drums no vocals
3:53Song Image
SNES SPC700 chiptune, JRPG overworld travel theme, style of FF6 and Chrono Trigger wind scene, wistful pastoral melody, soft pulsing arpeggios, distant pan flute lead, slow 90 BPM, melancholic but hopeful, instrumental, no drums no vocals
2:49Song Image
abandoned mall atrium, creeping unease SNES SPC700 chiptune, JRPG dungeon exploration theme, style of FF6 Magitek Research Facility and Secret of Mana Haunted Forest, abandoned ruins, hollow echoing marimba, muted pulse bass, 95 BPM, dissonant intervals, creeping unease
2:51Song Image
abandoned mall atrium, creeping unease SNES SPC700 chiptune, JRPG dungeon exploration theme, style of FF6 Magitek Research Facility and Secret of Mana Haunted Forest, abandoned ruins, hollow echoing marimba, muted pulse bass, 95 BPM, dissonant intervals, creeping unease
2:54Song Image
SNES SPC700 chiptune, JRPG dungeon exploration theme, style of FF6 Forever Rachel and Chrono Trigger Manoria Cathedral and Secret of Mana Danger, cold abandoned power station, sparse minimal arrangement, slow atmospheric pulse pad, distant metallic clangs, low bass drone, 85 BPM, restrained unease not action, haunting and quiet, no drums no percussion loops
2:14Song Image
SNES SPC700 chiptune, JRPG dungeon exploration theme, style of FF6 Forever Rachel and Chrono Trigger Manoria Cathedral and Secret of Mana Danger, cold abandoned power station, sparse minimal arrangement, slow atmospheric pulse pad, distant metallic clangs, low bass drone, 85 BPM, restrained unease not action, haunting and quiet, no drums no percussion loops
2:39Song Image
dead substation, brutal/punishing SNES SPC700 chiptune, JRPG hostile zone theme, style of FF6 Kefka's Tower and Chrono Trigger Black Omen, heavy industrial decay, distorted bass, aggressive minor arpeggios, pounding percussion, 130 BPM, tense and ominous