
meat rejection / finding. / crumbs / singles
industrial, noise, cybergrind, harsh noise, porngrind
·
40 songs
11:59

amputationis repudiatio syndrome
v4.5-all
Direct continuation of the same song, lock the existing sonic identity: voice, instrumentation, genre, and production, Move forward into a new, structurally distinct section, preserve recurring themes only as evolving motifs!
Style anchor: industrial noisecore, japanoise, extreme noisecore, extreme aggressive industrial noisecore, Industrial metal and cybergrind composition characterized by high-tempo, aggressive percussion and distorted electronic textures, aggressive electronicore, clinical horror, dark ambient underlayer, cyberpunk dystopia, irregular tempo bursts and drops, glitch noise, metallic percussion, experimental harsh noise, heavy glitching, experimental glitch noise, hospital machinery samples, distorted breathing, metal clang samples, cold detached digitized bitcrushed demonic male vocals, bureaucratic dread, system denial vs individual, anti-melodic, abrupt cuts, silence gaps, data corruption textures, insanity, crazy, distorted
7:30

industrial noisecore, harsh noise, japanoise, industrial noise, atonal, power electronics, clinical horror, cyberpunk dystopia, dark ambient undercurrent, 180–400 bpm blast sections, glitch noise, metallic percussion, hospital machinery samples, glitch, distorted breathing, cold detached inhuman monster vocals, surgical rhythm, data corruption aesthetics, oppressive atmosphere, anti-melodic, abrupt cuts, static bursts, bureaucratic dread, system denial vs rogue body hacking
7:49

meat firmware corruption
v4.5-all
industrial noisecore, harsh noise, japanoise, industrial noise, atonal, power electronics, clinical horror, cyberpunk dystopia, dark ambient undercurrent, 180–400 bpm blast sections, glitch noise, metallic percussion, hospital machinery samples, glitch, distorted breathing, cold detached inhuman monster vocals, surgical rhythm, data corruption aesthetics, oppressive atmosphere, anti-melodic, abrupt cuts, static bursts, bureaucratic dread, system denial vs rogue body hacking
7:06

teeth + iron
v4.5-all
harsh noise, power electronics, noise wall, industrial hardcore, death industrial, japanoise, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, chaotic noise destruction, self mutilation
3:48

extraneous appendages
v4.5-all
Experimental noise and industrial soundscape characterized by extreme distortion, mechanical textures, and rhythmic glitch elements, features high-frequency feedback loops, crushing white noise bursts, and metallic resonance; harsh noise, power electronics, noise wall, industrial hardcore, death industrial, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, distorted monster vocals, swelling walls of noise, no melody, no rhythm, atonal, chaotic, destruction, chaotic noise destruction, flesh-metal merge body horror transformation, biid flesh disgust genital removal horror; tempo is irregular, driven by staccato bursts of static and low-end thumps that mimic a malfunctioning industrial engine, lo-fi, red-lined, harsh
5:04

no more teeth insert steel
v4.5-all
harsh noise, power electronics, Extreme experimental analog noise, only use short samples from the two input tracks; iron on iron scraping, drilling, power tools, scraping, knocking; noise wall, industrial hardcore, death industrial, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, chaotic noise destruction, flesh-metal merge body horror transformation
7:44

pipes
v4.5-all
harsh noise, power electronics, noise wall, industrial hardcore, death industrial, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, atonal, amelodic, random, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, chaotic noise destruction, flesh-metal merge body horror transformation, bass male growls
2:19

illegal amputation clinics
v4.5-all
harsh noise, power electronics, noise wall, industrial hardcore, death industrial, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, chaotic noise destruction, suicide organ anenzephalia style, screeching feedback waves, high frequency squealing, menacing brutal screamed vocals buried, atonal no melody no rhythm, sub bass pulses, walls of noise assault, cyberpunk dirty underground illegal amputation clinic horror
3:25

Industrial metal with heavy electronic influences, Distorted electric guitars play palm-muted, syncopated rhythmic chugs, A prominent synthesizer provides a high-pitched, siren-like lead melody, The drum kit features a mechanical, processed snare sound and rapid double-kick patterns, Gritty, distorted male vocals alternate between rhythmic shouting and sustained growls, The arrangement includes sudden rhythmic stops and electronic glitches, Tempo is 140 BPM in the key of E minor
3:09

finding.god
v4.5-all
harsh noise, power electronics, noise wall, industrial hardcore, death industrial, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, chaotic noise destruction, high-pitched frequency sweeps and modulated static bursts punctuate the soundscape, creating a sense of tension and mechanical malfunction, the production is heavily processed with distortion, bit-crushing, and resonant filters, emphasizing the harshness of lo-fi brutality, suicide organ anenzephalia style, dissecting table/Ichiro Tsuji style, screeching feedback waves, high frequency squealing, menacing brutal screamed vocals buried, atonal no melody no rhythm, sub bass pulses, walls of noise assault, insane god search heart carving horror
3:13

finding.soul.
v4.5-all
harsh noise, power electronics, noise wall, industrial hardcore, death industrial, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, chaotic noise destruction, high-pitched frequency sweeps and modulated static bursts punctuate the soundscape, creating a sense of tension and mechanical malfunction, the production is heavily processed with distortion, bit-crushing, and resonant filters, emphasizing the harshness of lo-fi brutality, insane soul search brain weight experiment horror, old doctor dying weight loss, twenty one grams lighter, screeching feedback waves, high frequency squealing, menacing brutal screamed vocals buried, atonal no melody no rhythm, sub bass pulses, walls of noise assault
2:31

finding.light
v4.5-all
harsh noise, power electronics, noise wall, industrial hardcore, death industrial, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, chaotic noise destruction, high-pitched frequency sweeps and modulated static bursts punctuate the soundscape, creating a sense of tension and mechanical malfunction, the production is heavily processed with distortion, bit-crushing, and resonant filters, emphasizing the harshness of lo-fi brutality, insane light eye gouge horror, old theory eyes emit light beams outward, flickering fluorescent hum, wet pop eye removal, screeching feedback waves, high frequency squealing, menacing brutal screamed vocals buried, atonal no melody no rhythm, sub bass pulses, brutal crazy
2:48

finding.breath
v4.5-all
harsh noise, power electronics, noise wall, industrial hardcore, death industrial, aggressive, violent, maximum distortion, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, buried screamed vocals, no melody, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, high-pitched frequency sweeps, modulated static bursts, lo-fi brutality, tension and mechanical malfunction, insane breath search lung ripper pneuma horror, ancient gods breathed into sacks, slow wheeze collapse, screeching feedback, high frequency squealing, atonal, sub bass pulses, walls of noise assault
3:35

finding.soul.v2
v4.5-all
harsh noise, power electronics, noise wall, industrial hardcore, death industrial, aggressive, violent, distortion maximum, feedback loops, heavy bitcrush, extreme clipping, static assault, white noise, screamed vocals buried, no melody, no harmony, disharmonic, chaotic, pure aggression, wall of sound, abrasive, punishing, relentless, contact mic abuse, circuit bent, glitch extreme, metal scraping, destruction, chaotic noise destruction, high-pitched frequency sweeps and modulated static bursts punctuate the soundscape, creating a sense of tension and mechanical malfunction, the production is heavily processed with distortion, bit-crushing, and resonant filters, emphasizing the harshness of lo-fi brutality, insane soul search brain weight experiment horror, old doctor dying weight loss, twenty one grams lighter, screeching feedback waves, high frequency squealing, menacing brutal screamed vocals buried, atonal no melody no rhythm, sub bass pulses, walls of noise assault
3:54

in the meat grinder
v4.5-all
Insane crazy extreme porngrind grindcore gorecore deathcore, evilcore, Extreme pig squeals, deathcore, grindcore, porngrind, grindcore, grimecore, gorecore, extreme, painful, aggressive, crazy crazy painful
1:14

eye-socket skull fuck
v4.5-all
Insane crazy extreme porngrind grindcore gorecore deathcore, evilcore, harsh noise, power electronics, feedback loops, Extreme pig squeals, deathcore, grindcore, porngrind, grindcore, grimecore, gorecore, experimental glitchcore, harsh noise, pigsqueal, extreme, painful, aggressive, crazy crazy painful
1:23

gloryhole head-saw throat fuck
v4.5-all
Insane crazy extreme porngrind grindcore gorecore deathcore, evilcore, harsh noise, power electronics, pig squeals, demon growl, grind vocal, feedback loops, porno grind, experimental glitchcore, extreme, crazy crazy painful
1:04

time
v4.5-all
Extreme insane crazy evilcore cybergrind grindcore; porno grind, crazy extreme insane demented
7:25

Experimental noise and industrial soundscape characterized by extreme distortion, mechanical textures, and rhythmic glitch elements, The track features high-frequency feedback loops, crushing white noise bursts, and metallic resonance, A relentless, non-linear structure is defined by sudden shifts in sonic density and pitch-shifted electronic screeches, Heavy use of bit-crushing, granular synthesis, and rhythmic gating creates a sense of chaotic machinery, There is no traditional melody or harmony; instead, the piece focuses on timbral exploration and abrasive sonic pressure, The tempo is irregular, driven by staccato bursts of static and low-end thumps that mimic a malfunctioning industrial engine, Production is intentionally lo-fi and red-lined, emphasizing harshness and auditory discomfort
2:53

sexy (crumbs_02)
v4.5-all
Instrumental Extreme crazy japanoise harsh noise industrial noise track, only use samples of electronic tools and steel clanking sounds, extremely experimental noise, amazingly brutal japanoise, chaotic atonal noise mix, chaotic, no melody, no rhythm, atonal, crazy brutal industrial noise, glitching, glitch noise, free noise, japanoise, crazy insane evil brutal grotesque deformed, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain
5:12

seals (crumbs_03)
v4.5-all
Instrumental Extreme crazy japanoise harsh noise industrial noise track, only use samples of electronic tools and steel clanking sounds, extremely experimental noise, amazingly brutal japanoise, chaotic atonal noise mix, chaotic, no melody, no rhythm, atonal, crazy brutal industrial noise, glitching, glitch noise, free noise, japanoise, crazy insane evil brutal grotesque deformed, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial painInstrumental Extreme crazy japanoise harsh noise industrial noise track, only use samples of electronic tools and steel clanking sounds, extremely experimental noise, amazingly brutal japanoise, chaotic atonal noise mix, chaotic, no melody, no rhythm, atonal, crazy brutal industrial noise, glitching, glitch noise, free noise, japanoise, crazy insane evil brutal grotesque deformed, experimental instrumental, brutal grotes
4:59

friday (crumbs_04)
v4.5-all
Instrumental Extreme crazy japanoise harsh noise industrial noise track, only use samples of electronic tools and steel clanking sounds, extremely experimental noise, amazingly brutal japanoise, chaotic atonal noise mix, chaotic, no melody, no rhythm, atonal, crazy brutal industrial noise, glitching, glitch noise, free noise, japanoise, crazy insane evil brutal grotesque deformed, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial painInstrumental Extreme crazy japanoise harsh noise industrial noise track, only use samples of electronic tools and steel clanking sounds, extremely experimental noise, amazingly brutal japanoise, chaotic atonal noise mix, chaotic, no melody, no rhythm, atonal, crazy brutal industrial noise, glitching, glitch noise, free noise, japanoise, crazy insane evil brutal grotesque deformed, experimental instrumental, brutal grotes
7:59

morsel (crumbs_05)
v4.5-all
Instrumental Extreme crazy japanoise harsh noise industrial noise track, only use samples of electronic tools and steel clanking sounds, extremely experimental noise, amazingly brutal japanoise, chaotic atonal noise mix, chaotic, no melody, no rhythm, atonal, crazy brutal industrial noise, glitching, glitch noise, free noise, japanoise, crazy insane evil brutal grotesque deformed, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain
5:54

noice (crumbs_06)
v4.5-all
Instrumental Extreme crazy japanoise harsh noise industrial noise track, only use samples of electronic tools and steel clanking sounds, extremely experimental noise, amazingly brutal japanoise, chaotic atonal noise mix, chaotic, no melody, no rhythm, atonal, crazy brutal industrial noise, glitching, glitch noise, free noise, japanoise, crazy insane evil brutal grotesque deformed, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain
5:19

nltvn (crumbs 07)
v4.5-all
Instrumental Extreme crazy japanoise harsh noise industrial noise track, only use samples of electronic tools and steel clanking sounds, extremely experimental noise, amazingly brutal japanoise, chaotic atonal noise mix, chaotic, no melody, no rhythm, atonal, crazy brutal industrial noise, glitching, glitch noise, experimental glitch, experimental noise, noise, free noise, japanoise, crazy insane evil brutal grotesque deformed, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain, experimental instrumental, brutal grotesque painful, horrific, metallic terror, industrial pain
14:43

5[_¤\_|_/ Я|_|§)-( (Crumbs 20)
v4.5-all
power electronics, harsh noise wall, static density focus 100Hz–10kHz, constant broadband noise floor, layered distortion buses, signal chain: white noise generator → bandpass stack (120Hz, 1kHz, 5kHz nodes) → parallel saturation → diode clipping → limiter cascade, slow amplitude modulation (0, 05–2Hz), micro-variation filtering, minimal transient movement, sustained pressure wall, no rhythmic relief, psychoacoustic masking, high compression density, mono-centered mass with subtle stereo hiss, tape saturation artifacts, thermal noise simulation, continuous overload plateau, oppressive sonic mass
4:01

run
v4.5-all
harsh noise, industrial glitch, experimental horror noise, experimental horror noise, dark experimental harsh noise, psychoacoustic terror, industrial glitch, no stable BPM, drifting pulse around 40–70 BPM, subharmonic pressure 20–40Hz, piercing sine tones 3kHz–7kHz resembling tinnitus, intermittent near-silence, sudden white noise attacks, false rhythmic patterns that collapse, micro-glitch textures, extreme dynamic contrast, bone-dry mix, no reverb, hyper-close sound field, no melody, no harmony, purely electronic, designed to feel invasive and sentient;
no rhythm stability, atonal, dry clinical production, no reverb, intimate and suffocating sonic space;
terrifying and suffocating, calm like still water, terrifying like the lovecraftian ocean, harsh noise, Suffocating terror
0:50

something's not right...
v4.5-all
harsh noise, industrial glitch, experimental horror noise, experimental horror noise, dark experimental harsh noise, psychoacoustic terror, industrial glitch, no stable BPM, drifting pulse around 40–70 BPM, subharmonic pressure 20–40Hz, piercing sine tones 3kHz–7kHz resembling tinnitus, intermittent near-silence, sudden white noise attacks, false rhythmic patterns that collapse, micro-glitch textures, extreme dynamic contrast, bone-dry mix, no reverb, hyper-close sound field, no melody, no harmony, purely electronic, designed to feel invasive and sentient;
no rhythm stability, atonal, dry clinical production, no reverb, intimate and suffocating sonic space;
terrifying and suffocating, calm like still water, terrifying like the lovecraftian ocean, harsh noise, Suffocating terror
5:03

Experiment 130-1
v4.5-all
Instrumental Extreme experimental analog noise, metal on metal scraping, drilling, power tools, knocking; Non-Music, atonal, not-melodic; Artist Inspiration: Dissecting Table, Iugula-Thor; [avoid music] [no drums] [replace all instruments with clanking metal objects and power tools]
High-fidelity, with wide stereo space, experimental extreme complex rhythm, brutal relentless experimental, Harsh noise/industrial techniques with intense textures on the extreme side
4:34

experimental electronic, industrial glitch noise, harsh noise elements, 120 BPM / 60 BPM pulse, distorted kick and sine beep interplay, metallic click percussion, phase interference layers 500Hz–7kHz, comb filtering movement, evolving through counting patterns, sub swell, chaotic glitch chorus, dual vocal contrast natural vs degraded, bridge silence-driven tension, outro sine bass fade and final low-end hit, bone-dry mix, stereo instability, abrupt transitions;
atonal random glitching noise glitch chaos
2:54

industrial power electronics hybrid, experimental noise, 120 BPM half-time, heavy sub foundation 30–90Hz from distorted kick, sine beep accents, metallic clicks, swelling sub-bass pressure phases, distortion expansion into midrange harmonics, white noise transitions, glitch-driven chorus sections, contrasting vocal textures warm vs bitcrushed, bridge minimal mechanical ticks, outro sub decay and isolated thud, production dry, compressed, high-density low-end, no traditional instrumentation
3:00

industrial power electronics hybrid, experimental noise, 120 BPM half-time, heavy sub foundation 30–90Hz from distorted kick, sine beep accents, metallic clicks, swelling sub-bass pressure phases, distortion expansion into midrange harmonics, white noise transitions, glitch-driven chorus sections, contrasting vocal textures warm vs bitcrushed, bridge minimal mechanical ticks, outro sub decay and isolated thud, production dry, compressed, high-density low-end, no traditional instrumentation
5:05

Japanoise, nature sounds, harsh noise, cassowary orgy, industrial, japanoise hybrid, exclusively process uploaded audio samples only (distorted cassowary calls, industrial harsh noise, cassowary vocalizations), prohibit synthesis and generated tones, no oscillators or virtual instruments, derive all textures from sample manipulation, full-spectrum processing 20Hz–20kHz, cassowary calls as primary transient source, multiband distortion (low band 20–120Hz soft clip, mid band 120Hz–4kHz wavefold, high band 4kHz–18kHz bitcrush 6-bit), zero headroom mixing (-0, 1 dB ceiling), chaotic non-metric structure, heavy feedback routing, transient smearing via 50ms–200ms convolution, extreme compression ratio 20:1, Drugged up cassowary uplift rianths have a noise partaiy
5:14

Industrial noise metal with heavy electronic influences, High-pitched, dissonant synth leads and industrial sound effects like metallic clangs and white noise sweeps are layered throughout
3:52

Cassowary Dance
v4.5-all
Industrial glitchcore, Japanoise, harsh noise, cassowary orgy, industrial japanoise hybrid, full-spectrum processing 20Hz–20kHz, cassowary calls as primary transient source, multiband distortion (low band 20–120Hz soft clip, mid band 120Hz–4kHz wavefold, high band 4kHz–18kHz bitcrush 6-bit), zero headroom mixing (-0, 1 dB ceiling), chaotic non-metric structure, heavy feedback routing, transient smearing via 50ms–200ms convolution, extreme compression ratio 20:1, Drugged up cassowary uplift rianths have a noise partaiy
3:45

Industrial glitchcore, Japanoise, harsh noise, cassowary orgy, Industrial noise wall, power electronics, japanoise, use only uploaded recordings as source material (metal cutting tools, drills, cassowary calls), prohibit synthesis, no tonal generators, granular resynthesis strictly from samples (grain size 10–80ms, random jitter), spectral freezing of cassowary frequencies (1kHz–5kHz emphasis), aggressive high-pass at 30Hz, cascading distortion chain (overdrive → clipper → limiter), full bandwidth saturation, chaotic bursts, non-grid timing, peak clipping allowed
3:14

Claws Ready to Attack!
v4.5-all
Industrial glitchcore, Japanoise, harsh noise, cassowary orgy, industrial japanoise hybrid, full-spectrum processing 20Hz–20kHz, cassowary calls as primary transient source, multiband distortion (low band 20–120Hz soft clip, mid band 120Hz–4kHz wavefold, high band 4kHz–18kHz bitcrush 6-bit), zero headroom mixing (-0, 1 dB ceiling), chaotic non-metric structure, heavy feedback routing, transient smearing via 50ms–200ms convolution, extreme compression ratio 20:1, Drugged up cassowary uplift rianths have a noise partaiy
3:17

Cassowary Tape Decay
v4.5-all
Industrial glitchcore, Japanoise, harsh noise, cassowary orgy, Industrial noise wall, power electronics, japanoise, use only uploaded recordings as source material (metal cutting tools, drills, cassowary calls), prohibit synthesis, no tonal generators, granular resynthesis strictly from samples (grain size 10–80ms, random jitter), spectral freezing of cassowary frequencies (1kHz–5kHz emphasis), aggressive high-pass at 30Hz, cascading distortion chain (overdrive → clipper → limiter), full bandwidth saturation, chaotic bursts, non-grid timing, peak clipping allowed
3:02

Cassowary Transient Crunch
v4.5-all
Industrial glitchcore, Japanoise, cassowary orgy, Noisegrind instrumental, harsh noise hybrid, harsh noise, exclusively sample-derived audio, cassowary screams converted to percussive hits via transient shaping (attack 0ms, sustain -80%), band-pass filtering 800Hz–6kHz, industrial tool impacts layered, no synthesis allowed, FFT spectral morphing between sources, dynamic EQ sweeping, 0dBFS normalization with intentional digital clipping, erratic BPM perception 140–240 but non-metric
6:05

experimental atonal noise, arrhythmic soundscape, no BPM, no pulse, no repeating structure, continuous temporal drift, frequency smearing across 100Hz–10kHz, unstable amplitude envelopes, non-repeating transient clusters, random density fluctuations, no groove, no beat alignment, no kick-snare patterns, purely abstract sonic motion, dry clinical mix, no reverb, no melody, no harmony, chaotic but restrained spectral motion;
harsh chaotic atonal random noise
