3:49

Loputonta, Onnetonta
v4.5+
Deathcore-pixelcore-arcadesynthwave fusion, Harsh and guttural vocals, Rhythmic vocals, male and female dual vocals, Dual female vocals Groovy riffs and melodies, Finnish language, Key: G# minor, Tempo: medium to high (djent‑sweet‑spot), 6‑8 words per line, Dry vocals in front, Tight natural drums, Punchy snare, Djent guitars, Analog arcade synths, No glitch FX, Loopable structure, Powerup imagery (napalmit sukissa), Bullet‑hell boss references, Dual vocals in chorus, Spoken whispers in pre‑chorus, Breakdown & final chorus heroic screaming, Black humor, Self‑aware game character, ~8 syllables per line, Vocal‑forward mix, Master to −6 LUFS, No spatial FX
4:02

Pixelland
v4.5+
Style: Deathcore–pixelcore–arcadesynthwave fusion with 16-bit synn, Language: Finnish, Vocals: dual male/female; [Female Clean] hooks, [Female Harsh] + [Male Harsh]/[Male Guttural] for verses/breakdown; pre-chorus = tight call-and-response, Parentheses = BGV only; ALL CAPS = shouts/guides, Tempo ~210 BPM (double-time feel), Tuning: Drop A (A–E–A–D–F#–B), Scales: A Phrygian Dominant + Aeolian color, Guitars: djent-tight palm-mutes, syncopated 16ths, tremolo bursts; wide power-chords in chorus; slides into downbeats, Bass: pick, glued to kick, occasional octave dives, Drums: fast double-kick, blasts/skanks, halftime breakdown; gated/snappy snare, Synths: 8-bit arps, arcade risers, noise sweeps; side-chained pads under choruses, FX: tasteful bitcrush on transitions only (no glitch stutters), Mix: dry, punchy, modern; vocals upfront; guitars hard-panned; sub mono; target ≈-6 LUFS pre-limiter, Structure: Intro, V1(12), Pre, Chorus, V2(12), Pre, Chorus, Bridge/Breakdown, Final Chorus, Outro
4:22

Deathcore-Pixelcore fusion with glitch & synthwave elements, Groovy low-tuned 7-string guitars chug constantly with synth arpeggios layered on top, Humorous zombie apocalypse theme, Vocals include Finnish harsh growls, whispers, and spoken lines, Clean vocals for contrast, Song is loopable – intro fades into chorus, ends back at pre-chorus for seamless repetition, Style notes: Chunky distortion, 8-bit melodies, industrial drums, glitch breaks, and horror-fx, Think Finnish suburb overrun by the undead, Mixing & Production: Keep guitars thick, punchy, mids-forward, Synths retro and bright, Vocals dry with light slap delay on whispers, Growls should cut through – don't bury them, Percussion should pop with digital-sounding snares, Theme: Darkly comedic take on zombie survival, Think of a sarcastic metalhead fighting off neighbors turned zombies, in a world where moottorisaha is more useful than a diploma
4:05

Synthwave-Deathcore-Pixelcore-glitchpop fusion with dark humor and eSports commentary aesthetics, Language Finnish, Growled and harsh vocals from the POV of a seasoned boomer commentator punishing toxic chat users and soft-spined players, Dry vocals -6 dB, no clipping, HPF 90Hz, boost 3–5kHz, compression 4:1, fast attack, no reverb, slapback delay only for spoken parts, tight, punchy kick, Main melody done with grand piano, natural heavy instruments, low tuned guitars, heavy drums, natural bass, Lyrics blend satire, gamer lingo, and aggressive rhythm with heavy breakdowns, BPM 160+, double-kick and syncopated djent chugs dominate the instrumental, paired with glitchy synth FX and distorted bass lines, Clean spoken-word inserts add irony and punch, Song structure mirrors chaotic energy of FPS matches: fast intros, dramatic build-ups, chantable, Crowd-ready anthem mocking immature online behavior with theatrical brutality, Ideal for streamer intros, meme-core sets, or PvP montage edits
5:29

Strike You Out
v4.5+
synthwave-metalcore-Cyberpunk-EDM hybrid with female lead vocals: clean (melodic, rap) and harsh (rythmic guttural rap screams, ) Male vocals only as support growls in breakdowns, bridges, and layered chorus shouts, EDM hybrid with female lead vocals: clean (soaring, melodic) and harsh (guttural screams, fry screams), Male vocals only as support growls in breakdowns, bridges, and layered chorus shouts, Tempo195 BPM, Drop B tuning (B–F#–B–E–G#–C#), low-tuned djent chugs, syncopated groove riffs, palm-muted punches, cinematic open chords in choruses, tight, sub-driven, EDM-compatible, blast beats and double-kick in verses, halftime stomps in breakdowns, EDM-style 4-on-the-floor drops, neon cyberpunk leads, glitch arps, industrial stabs, heavy risers, distorted bass drops, modern metalcore mix with EDM sidechain compression, cinematic hits, crowd chant outro and controlled vocals not too bright not too muddy, just smooth, fireproof war anthem, designed for stadiums and battlefields

