5:59

Ørang*
v4.5+
odd time signatures, Algorave Psybient, trippy, polyrhythms, ominous, gloomy, organic, complex rhythms, climactic, disturbing, foreboding, dynamic drums, shouting, ambient, math-bass, progressive, experimental, trance-rock, male-dry vocals swaying between singing and restrained screaming, The hunt is afoot
3:26

Super
v5
odd time signatures, Algorave Psybient, trippy, polyrhythms, ominous, gloomy, organic, complex rhythms, climactic, disturbing, foreboding, dynamic drums, shouting, ambient, math-bass, progressive, experimental, trance-rock, male-dry vocals swaying between singing and restrained screaming, The hunt is afoot
3:24

3:45

VANTABLACK
v4.5+
odd time signatures, Algorave Psybient, trippy, polyrhythms, ominous, gloomy, organic, complex rhythms, climactic, disturbing, foreboding, dynamic drums, shouting, ambient, math-bass, progressive, experimental, trance-rock, male-dry vocals swaying between singing and restrained screaming, chopped
4:32

Not a_soul (Remix)
v4.5+
ambient, math-bass, progressive, experimental, trance-rock, male-dry vocals swaying between singing and restrained screaming
6:02

odd time signatures, Algorave Psybient, trippy, polyrhythms, ominous, gloomy, organic, complex rhythms, climactic, disturbing, foreboding, dynamic drums, shouting, ambient, math-bass, progressive, experimental, trance-rock, male-dry vocals swaying between singing and restrained screaming, The hunt is afoot
4:52

White America (Eminem mix)
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
5:47

Smoke Out
v4.5+
Retro-Future Instrumental Blending Psych-hip hop With Psybient Dubstep Textures, Spring-Reverb Tremolo Piano, Analog Synths, And Warbly Tape Loops Mix With Deep Wobble Bass, Tribal Glitch Percussion, Reversed Pads, And Cosmic Fx, Atmospheric, Cinematic, And Dreamy—Like A Lost Space-Age Transmission From An Alternate Dimension, Feels Vintage And Futuristic At Once, Dark reggae, Glitch-Lounge, Industrial, Psybient-Doom, Wet Bass, Modulated Guitar, Droning, Chopped, Wet, Drippy, Male Vocals, Soul, Smokey, haze
5:28

Body Drop
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
4:22

That’s Enough
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
3:24

Bianco
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
4:02

Feel me?
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
3:18

Slow burn
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
2:49

Paper Chaser
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
4:52

Dive In
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
3:35

Liquor & Drugs
v4.5-all
Instrumental cinematic soundscape in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
3:34

MoneyGram
v4.5-all
cinematic hip hop in the style of Rémi Gallego, for a dark sci-fi psychological horror series, Sound design–driven, not musical, Dynamic drumming —clicking, chittering, skittering micro-sounds made from corrupted synth grains and shredded vocal fragments, Wet, viscous sub bass that swells and drips, bending pitch and texture like fluid pushing through broken circuitry, Long sustained tones that slowly mutate—clean to corroded, harmonic to unstable, like signals rotting in real time, Psychedelic decay leaking out of the motherboard: warbling oscillators, bio-mechanical resonance, organic distortion without fuzz, Sounds crawl through the stereo field—circling, nesting, burrowing—strong 3D spatial movement and depth, Texture constantly shifts; nothing stays still long enough to feel safe, Atmosphere is invasive, hallucinatory, and predatory—technology behaving like a living ecosystem, Cinematic pacing, slow but relentless, building pressure without release, Weirdness 75%
2:40

Buffering
v4.5-all
Rap, psychedelic trip hop, mind melting, Crisp, Clean, Dynamic Mix, Tight Low-End With Controlled Sub Frequencies, No Mud, Bright, Detailed Highs—Air Without Harshness, Midrange Balanced And Transparent, Stereo Field Wide With L/R Fade For 3D Stereoscopic Space, Instruments Placed With Depth—Front, Mid, Back Layers, Vocals Centered, Instruments Panned For Clarity, Subtle Sidechain Compression For Punch, Reverb And Delay Applied Tastefully For Dimension, Tails Cut Clean, No Clipping, No Distortion, Transients Sharp, Percussive Hits Defined, Master Bus: Light Glue Compression, Transparent Limiting, Wide Stereo Imaging, Noise And Hiss Fully Filtered Out, Headroom Preserved, Polished, Hi-Fidelity Final Master
5:26




