Playlist cover art

Slime God

Chuck Tone - Slime God
·
10 songs
3:34Song Image
Deep wobble bass trap halftime dubstep, festival‑grade tearout dubstep fused with neurofunk precision, ominous dungeon synth atmospheres, ultra‑heavy 30 Hz sub‑bass shudder, half‑time stomp drums, grid‑locked neuro growls, rotating formant glides, spectral column bass design, monolithic mono sub center with wide mid‑highs, grimey tape saturation and multiband distortion, cinematic dark braams and war horns, metallic risers and reverse FX, producer’s gap pre‑drop design, distant tenor glossolalia treated as ambient texture only (no lyrical lead), intense climactic first drop, glitch fills, gunshot stabs, festival‑clean mix architecture, wide stereo imaging with tight low‑end anchor, 65 BPM halftime (feels like 130 BPM), echoing post‑drop ambience and reverb‑drenched tails, ‑[Genre & Style Clashes: pop, ‑country, ‑rock, ‑lo‑fi, ‑reggaeton, ‑mainstream EDM, ‑big room, ‑slap house, ‑future bass, ‑jazz, ‑blues, ‑funk, ‑soul, ‑indie, ‑singer‑songwriter, ‑metalcore choruses, ‑happy hardcore] [Rhythm & Groove Clashes: four‑on‑the‑floor festival house, ‑bouncy pop grooves, ‑reggae offbeats, ‑swing jazz drums, ‑marching band rhythms] [Instrumentation Clashes: acoustic guitar strumming, ‑piano ballads, ‑saxophone solos, ‑ukulele, ‑banjo, ‑mandolin, ‑cheerful brass, ‑mariachi, ‑clown / circus music, ‑slap bass funk, ‑chiptune, ‑8‑bit game music, ‑whistling leads, ‑harmonica] [Production & Quality Failures: muffled, ‑muddy mix, ‑thin bass, ‑weak sub, ‑low quality, ‑amateur production, ‑poorly mixed, ‑badly mastered, ‑flat dynamics, ‑no depth, ‑repetitive loop, ‑generic, ‑boring, ‑predictable, ‑overloud top‑end harshness, ‑cheesy sound design] [Vocal & Lyric Clashes: clear lyrical singing, ‑rap verses, ‑spoken word, ‑podcast, ‑monologue, ‑ASMR mouth sounds, ‑pop hooks
3:36Song Image
Deep wobble bass trap halftime dubstep, festival‑grade tearout dubstep fused with neurofunk precision, ominous dungeon synth atmospheres, ultra‑heavy 30 Hz sub‑bass shudder, half‑time stomp drums, grid‑locked neuro growls, rotating formant glides, spectral column bass design, monolithic mono sub center with wide mid‑highs, grimey tape saturation and multiband distortion, cinematic dark braams and war horns, metallic risers and reverse FX, producer’s gap pre‑drop design, distant tenor glossolalia treated as ambient texture only (no lyrical lead), intense climactic first drop, glitch fills, gunshot stabs, festival‑clean mix architecture, wide stereo imaging with tight low‑end anchor, 65 BPM halftime (feels like 130 BPM), echoing post‑drop ambience and reverb‑drenched tails
3:57Song Image
Sinister, Wobble Step Ominous K ^ * K * ~half step columnal shafts of pummeling bass pedal energy, hard locked to a wobble bass groove, Producer's gap before intense, pristine mixed OMNI_KINETIC_BASS_PROTOCOL, festival-grade tearout dubstep, neurofunk neuro growls, tight mono monolith sub-bass, harmonic saturation 120-250Hz, spectral column precision, rotating formant glides, grid-locked deepened growls, clean festival mix architecture, Haunting staccato drum fugue, minimal eerie percussion, soft vocal-formant bass Genre & Core: Festival-grade tearout dubstep fused with neurofunk precision, Ominous, sinister atmosphere, Key Elements: A hard-wobble bass groove locked to pummeling half-step rhythms, Features: grid-locked neuro growls, rotating formant glides, and a monolithic, harmonically saturated sub-bass (120-250Hz), Structure: Producer's gap before an intense, pristine OMNI_KINETIC_BASS_PROTOCOL drop, Atmosphere & Texture: Haunting, minimal staccato drum fugue with eerie breath, ‑[Genre & Style Clashes: pop, ‑country, ‑rock, ‑lo-fi, ‑hip hop, ‑reggaeton, ‑trap, ‑drill, ‑mainstream EDM, ‑big room, ‑slap house, ‑future bass, ‑jazz, ‑blues, ‑funk, ‑soul, ‑acapella, ‑punk, ‑metal, ‑techno, ‑trance] [Instrumentation Clashes: acoustic guitar strumming, ‑piano ballads, ‑saxophone solos, ‑ukulele, ‑banjo, ‑mandolin, ‑cheerful brass, ‑mariachi, ‑orchestral fanfares, ‑circus music, ‑slap bass, ‑mellow synth pads, ‑chiptune, ‑video game music] [Production & Quality Failures: muffled, ‑distorted, ‑muddy mix, ‑thin bass, ‑weak sub, ‑low quality, ‑amateur production, ‑poorly mixed, ‑badly mastered, ‑compressed, ‑flat dynamics, ‑no depth, ‑repetitive loop, ‑generic, ‑boring, ‑predictable] [Vocal & Lyric Clashes: clear lyrical singing, ‑rap, ‑spoken word, ‑podcast, ‑monologue, ‑ASMR mouth sounds, ‑pop vocals, ‑auto-tune melodies, ‑choirs singing words, ‑anthemic vocals, ‑children's choir, ‑narration, ‑news broadcast, ‑robotic text-to-speech] [Structural & Mood Killers: upbeat
4:07Song Image
Sinister, Wobble Step Ominous K ^ * K * ~half step columnal shafts of pummeling bass pedal energy, hard locked to a wobble bass groove, Producer's gap before intense, pristine mixed OMNI_KINETIC_BASS_PROTOCOL, festival-grade tearout dubstep, neurofunk neuro growls, tight mono monolith sub-bass, harmonic saturation 120-250Hz, spectral column precision, rotating formant glides, grid-locked deepened growls, clean festival mix architecture, Haunting staccato drum fugue, minimal eerie percussion, soft vocal-formant bass Genre & Core: Festival-grade tearout dubstep fused with neurofunk precision, Ominous, sinister atmosphere, Key Elements: A hard-wobble bass groove locked to pummeling half-step rhythms, Features: grid-locked neuro growls, rotating formant glides, and a monolithic, harmonically saturated sub-bass (120-250Hz), Structure: Producer's gap before an intense, pristine OMNI_KINETIC_BASS_PROTOCOL drop, Atmosphere & Texture: Haunting, minimal staccato drum fugue with eerie breath
3:28Song Image
Sinister, Wobble Step Ominous K ^ * K * ~half step columnal shafts of pummeling bass pedal energy, hard locked to a wobble bass groove, Producer's gap before intense, pristine mixed OMNI_KINETIC_BASS_PROTOCOL, festival-grade tearout dubstep, neurofunk neuro growls, tight mono monolith sub-bass, harmonic saturation 120-250Hz, spectral column precision, rotating formant glides, grid-locked deepened growls, clean festival mix architecture, Haunting staccato drum fugue, minimal eerie percussion, soft vocal-formant bass Genre & Core: Festival-grade tearout dubstep fused with neurofunk precision, Ominous, sinister atmosphere, Key Elements: A hard-wobble bass groove locked to pummeling half-step rhythms, Features: grid-locked neuro growls, rotating formant glides, and a monolithic, harmonically saturated sub-bass (120-250Hz), Structure: Producer's gap before an intense, pristine OMNI_KINETIC_BASS_PROTOCOL drop, Atmosphere & Texture: Haunting, minimal staccato drum fugue with eerie breath, ‑[Genre & Style Clashes: pop, ‑country, ‑rock, ‑lo-fi, ‑hip hop, ‑reggaeton, ‑trap, ‑drill, ‑mainstream EDM, ‑big room, ‑slap house, ‑future bass, ‑jazz, ‑blues, ‑funk, ‑soul, ‑acapella, ‑punk, ‑metal, ‑techno, ‑trance] [Instrumentation Clashes: acoustic guitar strumming, ‑piano ballads, ‑saxophone solos, ‑ukulele, ‑banjo, ‑mandolin, ‑cheerful brass, ‑mariachi, ‑orchestral fanfares, ‑circus music, ‑slap bass, ‑mellow synth pads, ‑chiptune, ‑video game music] [Production & Quality Failures: muffled, ‑distorted, ‑muddy mix, ‑thin bass, ‑weak sub, ‑low quality, ‑amateur production, ‑poorly mixed, ‑badly mastered, ‑compressed, ‑flat dynamics, ‑no depth, ‑repetitive loop, ‑generic, ‑boring, ‑predictable] [Vocal & Lyric Clashes: clear lyrical singing, ‑rap, ‑spoken word, ‑podcast, ‑monologue, ‑ASMR mouth sounds, ‑pop vocals, ‑auto-tune melodies, ‑choirs singing words, ‑anthemic vocals, ‑children's choir, ‑narration, ‑news broadcast, ‑robotic text-to-speech] [Structural & Mood Killers: upbeat
3:14Song Image
VOX_NIHILI_PROTOCOL, dark mythic orchestration, sacred Latin choir layers, dissonant strings, ritualistic tolling bells, chromatic movement, tectonic hybrid bass column <90Hz, 145 bpm, D Minor, instrumental, pristine mixcinematic tension, brass fanfares, fortissimo orchestral percussion, hydraulic glitches, high dynamic range 16dB, industrial titanium textures, 140 bpm, pedal bass dread psychoacoustic echoing layers, HRTF binaural depth, multi-layered instrumental shadows, spectral delays, Haas-widened harmonic ghosts, high dynamic range 16dB, 140 bpm
3:39Song Image
Deep wobble bass trap halftime dubstep, festival‑grade tearout dubstep fused with neurofunk precision, ominous dungeon synth atmospheres, ultra‑heavy 30 Hz sub‑bass shudder, half‑time stomp drums, grid‑locked neuro growls, rotating formant glides, spectral column bass design, monolithic mono sub center with wide mid‑highs, grimey tape saturation and multiband distortion, cinematic dark braams and war horns, metallic risers and reverse FX, producer’s gap pre‑drop design, distant tenor glossolalia treated as ambient texture only (no lyrical lead), intense climactic first drop, glitch fills, gunshot stabs, festival‑clean mix architecture, wide stereo imaging with tight low‑end anchor, 65 BPM halftime (feels like 130 BPM), echoing post‑drop ambience and reverb‑drenched tails
3:27Song Image
Deep wobble bass trap halftime dubstep, festival‑grade tearout dubstep fused with neurofunk precision, ominous dungeon synth atmospheres, ultra‑heavy 30 Hz sub‑bass shudder, half‑time stomp drums, grid‑locked neuro growls, rotating formant glides, spectral column bass design, monolithic mono sub center with wide mid‑highs, grimey tape saturation and multiband distortion, cinematic dark braams and war horns, metallic risers and reverse FX, producer’s gap pre‑drop design, distant tenor glossolalia treated as ambient texture only (no lyrical lead), intense climactic first drop, glitch fills, gunshot stabs, festival‑clean mix architecture, wide stereo imaging with tight low‑end anchor, 65 BPM halftime (feels like 130 BPM), echoing post‑drop ambience and reverb‑drenched tails
3:44Song Image
Dark late‑night festival bounce, deep wobble bass trap, halftime dubstep with head‑nod bounce, shuffling hi‑hat grids and swung snares, call‑and‑response between rubbery wobble bass and bright detuned saw leads, syncopated off‑beat stabs, low‑rider trunk‑rattle sub‑bass, gritty neuro‑flavored mids, saturated festival‑ready saw stacks, minimalist but heavy drum programming, hypnotic looped motifs, eerie nocturnal pads and distant crowd‑energy atmosphere, dirty tape and tube saturation, tight mono low‑end with super‑wide mid/high stereo spread, playful yet menacing groove, 65–70 BPM halftime (feels like 130–140 BPM), designed for main‑stage late‑night bounce and rail‑riding energy
3:27Song Image
Deep wobble bass trap halftime dubstep, festival‑grade tearout dubstep fused with neurofunk precision, ominous dungeon synth atmospheres, ultra‑heavy 30 Hz sub‑bass shudder, half‑time stomp drums, grid‑locked neuro growls, rotating formant glides, spectral column bass design, monolithic mono sub center with wide mid‑highs, grimey tape saturation and multiband distortion, cinematic dark braams and war horns, metallic risers and reverse FX, producer’s gap pre‑drop design, distant tenor glossolalia treated as ambient texture only (no lyrical lead), intense climactic first drop, glitch fills, gunshot stabs, festival‑clean mix architecture, wide stereo imaging with tight low‑end anchor, 65 BPM halftime (feels like 130 BPM), echoing post‑drop ambience and reverb‑drenched tails