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AGameAWeek Blog 2024-06-29 - A Day of Crafting

June 28, 2024 at 11:09 PMv3.5

[chorus] What's that? Me?! Sidetracked? Surely not! [more] [verse] A couple of days ago I tried getting a nice box generating in the Asset Generator, and it worked reasonably well. A couple of tweaks, yesterday, and it can now print with either a wrapped left+right for the box, or repeating the front on both sides. [chorus] The overall effect depends entirely on how well the art or screenshot initially looks, and a lot of images don't really do the feature justice. [break] [verse] But if you'd like to try it out, click on any game in the archive, then scroll down to Gift Box, and you can print yourself a happy little box! [chorus] Glue the tabs. Fold it up. Stick it down. Job done. [bridge] Be sure to print it onto card stock, though, or it gets kinda mushy when you put it all together! [instrumental] [verse] So, to further this, I created a new "This game doesn't have a logo, quick, get a logo" function, which uses the Amstrad CPC font. [bridge] This will generally be used on older games. You might've previously noticed that old games have a giant black slab instead of a transparent background for their mocked up logos... Now they don't. Awesome! [break] [chorus] Next I wondered how well Platdude Pixelart might fair if similarly pushed through the generator, [outro] and the answer is.. Not all that great! The square images of a Pixelart don't really fit all that well in the confines of the Asset Generator. Bit of a failure, if I'm honest. [break] Ho-hum.

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