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AGameAWeek Blog - 2024-06-10 - The Foldapuz Incident

June 10, 2024 at 7:58 AMv3.5

[intro] Oh dear. My dearest Foldapuz. You once were the neatest of code. [verse] Over the time I spent building up Foldapuz, I optimised every little script to run as best as it could, behaving perfectly sensibly with next to no errors at all. [verse] A daily run through of Foldapuz used to give me about 40 or 50 errors, total, for all the games in the collection, with each script having to run 8 times, and there being over 100 games to flick through each morning. .. Twice.. Once for the puzzle, and again for the solution. [bridge] That's over 1600 little scripts that would have to run daily, and I figured 40 or 50 errors for all of that was actually quite decent. [chorus] Yesterday, I moved Foldapuz to the new server, and the switch from PHP7 to PHP8 made .. Shall we say.. a Tiny bit of a difference. [more][verse] 137Mb of error logs. A hundred and thirty seven! I started the epic job of tracking down all the new errors, [less] and bit by bit managed to whittle away a fair number of them, but inevitably gave up and did what any sane person would do. I switched off error logging for Foldapuz, and went to bed. [chorus] I guess that's going to be the task for the next few days. A bit at a time. Fixing up what I can, and hoping for the best. Honestly, it's a right mess! One of those "Should've tested this earlier" things, I suppose. Live and learn.

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