Playlist cover art

Fighting Game Theme

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2 songs
6:01Song Image
[Mood Unstable Intense Melodic Pressure-Driven] [Genre Melodic Techno x Urban Drumcode x Reactive Collapse OST] [Tempo 144 BPM] [Production Beat Deconstruction Layering, Piano Frontline Presence, Stereo Split Dynamics, Rhythmic Saturation] Final-stage combat techno built on melodic intensity and collapsing rhythmic architecture, The structure remains melodic and piano-led, but the rhythm fractures under pressure, creating kinetic instability without losing energy, Designed to simulate endgame-stage music in a reactive, urban battle environment, Melody and rhythm operate in friction, not fusion
4:36Song Image
[Mood Tense Driving Melodic Focused Reactive] [Genre Combat Techno x Urban Glitch x Melodic Drive] [Tempo 143 BPM] [Production Wide Dynamic Field, Tight Rhythmic Transients, Sub-Gated Beat, Mid-High Melody Focus] Melodic techno track built for combat intensity and rhythmic immersion, The song features a continuous tonal lead and expressive harmonic contrasts layered over relentless percussive structures, The tempo is fast but stable, optimized for motion and pressure, Structure is built for tension, motion and high-impact stage flow, Melodic and rhythmic identities intertwine dynamically without atmospheric breaks