4:47

~148 BPM, 4/4, F minor, Djent, Glitch Metal, Darkwave, Goth Pop, Industrial Techno, Gothic dread, obsessive fixation, paranoid unease, claustrophobic tension, hypnotic repetition, terror spikes, cold detachment, Predominantly harsh and screamed, low controlled aggression not high chaotic shrieks; rare cleans cold, restrained, emotionally distant, used only as contrast or collapse, never as comfort or melody-first hooks, Industrial techno engine: driving kick and pulsing sub under low-register percussive djent rhythm guitar [tight mutes, dissonant syncopation] plus a second guitar for chorusy goth-pop hooks and darkwave shimmer [no traditional solos], Distorted forward bass locks to kick, sometimes doubled with synthetic sub, Hybrid drums blend real kit impact with glitch edits [stutter hats, chopped fills, rapid snare bursts, hard stops], Cold pads, minor arps, bell plucks, brief cyber-choir flashes, noise surges, bitcrush, gate chops, tape stops
3:24

~174 BPM, 4/4, E minor, Djent, Glitch-Metal, Darkwave, Goth Pop, Drum & Bass, Claustrophobic tension, obsessive fixation, paranoid unease, terror spikes, fatal inevitability, cold detachment, dreamlike unreality, Instrumental intro only, no vocals until Verse 1, no vocalizations or adlibs, Predominantly harsh and screamed, low controlled aggression not high chaotic shrieks; rare cleans cold, restrained, emotionally distant, used only as contrast or collapse, never as comfort or melody-first hooks, Clockwork DnB engine: tight kick/snare grid, darker rolling breaks, controlled hats with reduced top end, minimal stutter, Low djent rhythm locks to the grid with heavy mid bite; second guitar adds restrained darkwave shimmer and short goth-pop hook fragments, no solos, Distorted forward bass follows kick with deep reese and controlled sub, no bright harmonics, Synth bed: low minor arps and filtered noise swells; mechanical scrape textures and muted metallic hits replace chimes, Glitch edits

