2:27

2:32

ナスビマン
v4.5+
16bit Game Music, SNES Boss Battle
Instrumentation: Sharp square wave lead with rapid pitch modulation, pulse wave harmony stabs, triangle wave bass with short decay and no sustain, noise-channel snare and hi-hat emulation, low-bitrate kick drum sample, metallic synthetic tom hits
Rhythm: Fast and relentless 4/4 with tight quantized patterns, frequent fills and abrupt breaks typical of SNES boss encounters
Mood: Intense, threatening, high-pressure, retro-arcade
Texture: Dry and compact 8-voice SPC-style layering, mono-dominant mix with minimal echo use
Vocal: None (instrumental only)
Production Notes: Pure SPC700-style synthesis and sample playback only—no live instruments, no guitar emulation, short looped samples, strict polyphony limits, ADSR envelope shaping and hardware echo registers used minimally for authentic Super Famicom sound
1:57

ハミガキマン
v5
16bit Game Music, SNES Battle Action
Instrumentation: Square wave lead with rapid pitch bends, triangle wave bass with short decay, noise-channel hi-hat simulation, low-bitrate kick and snare samples, metallic tom hits, short echo-filtered crash samples
Rhythm: Fast-paced 4/4 battle groove with relentless kick patterns, sharp snare accents, and tight syncopation
Mood: Aggressive, urgent, retro-heroic
Texture: Dense but dry 8-voice SPC-style layering, mono-centric synthesis with minimal stereo spread
Vocal: None (instrumental only)
Production Notes: Authentic SPC700-style composition using short-loop samples, strict polyphony limits, no modern effects, echo register used sparingly to emulate SNES hardware reverb
3:08

CANタマン
v4.5+
16bit Game Music, SNES Boss Battle
Instrumentation: Sharp square wave lead with rapid pitch modulation, pulse wave harmony stabs, triangle wave bass with short decay and no sustain, noise-channel snare and hi-hat emulation, low-bitrate kick drum sample, metallic synthetic tom hits
Rhythm: Fast and relentless 4/4 with tight quantized patterns, frequent fills and abrupt breaks typical of SNES boss encounters
Mood: Intense, threatening, high-pressure, retro-arcade
Texture: Dry and compact 8-voice SPC-style layering, mono-dominant mix with minimal echo use
Vocal: None (instrumental only)
Production Notes: Pure SPC700-style synthesis and sample playback only—no live instruments, no guitar emulation, short looped samples, strict polyphony limits, ADSR envelope shaping and hardware echo registers used minimally for authentic Super Famicom sound
1:54

1:59

ホイップマン
v5
8bit, action game, 8bit jungle, nes, Tr-808, sweets theme, battle, candy, cake, dreamy, famiry computer, chiptune
2:33

8bit, action game, 8bit jungle, nes, Tr-808, machine theme, battle, 8bit industrial, 8bit metal, famiry computer, chiptune, CheapDrumMachine, race game, industrial
3:32

クリーンウーマン
v5
8bit, action game, 8bit jungle, nes, Tr-808, cleaning theme, battle, famiry computer, chiptune, cleaning, trance, acid, cool image
2:24

8-bit chiptune, NES style, fast speed, battle, industrial, hero, retro game music, minor key, CheapDrumMachine, Tr-808, nostalgic but dark, march-like rhythm, simple melody, nostalgic, emotional, bittersweet, retro Japanese internet vibe
2:18

8-bit chiptune, NES style, fast speed, battle, industrial, hero, retro game music, minor key, CheapDrumMachine, Tr-808, nostalgic but dark, march-like rhythm, simple melody, boss battle, shamisen, speedcore, industrial metal, koto, shinobue
2:50

8-bit chiptune, NES style, fast speed, battle, industrial, hero, retro game music, minor key, CheapDrumMachine, Tr-808, nostalgic but dark, march-like rhythm, simple melody, boss battle, sky image, rival, Stoking
2:40

chiptune, hero, game, famiry computer, nes, hero theme, actiongame, battle, last battle, action game, cyberpunk, speedcore, 8bit, fast tempo, last boss theme, euro beat
3:06

BRIEFS
v5
8bit, chiptune, whistle, shinobue, chiptune, emotional, hero, game, famiry computer, hero theme, action game, sollow, 8-bit chiptune, NES, minor key, Distorted electric guitars, glitchy digital textures, cinematic orchestration, synthetic choirs, deep sub-bass, dissonant piano
2:39

8-bit chiptune, NES style, middle speed, cute, heroine, retro game music, taiko, 8bit, CheapDrumMachine, Tr-808, nostalgic, pop, march-like rhythm, simple melody, koto, shamisen, mikosan, happy hardcore
1:58

ボクがロッシュ!
v5
A fast-paced 16-bit Super Nintendo battle track driven by razor-sharp square wave leads with rapid pitch bends, pulse wave stabs for harmonic punches, and a perky triangle bass with clipped decay, Noise channel snare/hi-hats and low-res kick punctuate a relentlessly quantized 4/4 beat, complemented by metallic synth tom fills and abrupt drops, Dry, tight 8-voice layering with strict ADSR shaping, all mono-focused with barely any echo, No guitar or live instrument emulations; only pure SPC700 synthesis and looped samples, with clever voice allocation, Instrumental only
3:34

8-bit chiptune, NES style, middle speed, cute, heroine, retro game music, taiko, 8bit, CheapDrumMachine, Tr-808, nostalgic, pop, march-like rhythm, simple melody, koto, shamisen, mikosan, happy hardcore
3:12

8-bit chiptune, NES style, middle speed, cute, heroine, retro game music, taiko, 8bit, CheapDrumMachine, Tr-808, nostalgic, pop, march-like rhythm, simple melody, koto, shamisen, mikosan, happy hardcore




