2:42

Chiptunes, Arcade, 16-Bit, Fighting Spirit, Arcade Jazz texture, Combat Music, Boss fight, Uplifting, transcending, Aggressive, Distorted Leads, Fast Tempo, distorted metal guitar shreds, heavy bass, Glitch FX
3:18

Chiptunes, Arcade, 16-Bit, Retro Combat Beat, Chiptune Textures, Dystopian, Jazz Texture, Dark Saxophone, Combat Music, Fighting Spirit, Heavy Bass, Distorted Leads, Saxophone Solo, Glitch FX
3:49

Retro-inspired synthwave meets chiptune, launching with pulsing 8-bit arpeggios, gritty electronic drums, and soaring analog synth melodies, Verses layer glitch effects and vintage samples, while driving basslines power catchy hooks, Guitar lines add energy before a euphoric, synth-driven bridge, Performed by N/0/LL
3:51

A heart-pounding instrumental anthem in E Minor at 140 BPM, built for the final boss fight against the Overclocked Arbiter in Luxa Caelum’s Nexus Core, Overdriven synth brass fanfares blaze like a digital orchestra, layered with glitching 8-bit chiptune leads and shredcore guitars firing tremolo solos through glitchgrind distortion, Cyber-taiko drums pound with seismic force, clashing with glitch cymbals that shatter like code, A distorted MIDI harp spins warped arpeggios, while subharmonic choirs hum with digital dread, Spatial FX—hyper-dimensional reverb, pixelated delay, and circuit-bent panning—turn the arena into a vortex of ricocheting shards, The track surges through heroic fanfares, glitchy breakdowns, and a cataclysmic climax, then dissolves into pixel decay and static hum, Performed by N/0/LL, *Oblivion’s Overclock* is a retro-JRPG rebellion rendered in brass, code, and pure overdrive
3:39

FM Chiptune Acid Jazz × FM Chiptune Techno x Powerwave, 116 BPM, D Minor, YM2612 + SN76489 6+4 voice hardware emulation, Channel allocation: Ch1 bassline FM saw-sine Reese, LPF 1, 2 kHz syncopated 16ths, Ch2 kick: FM sine 48 Hz body, 220 ms decay, Ch3 snare: FM noise + click 2, 5 kHz, gated plate 200 ms, Ch4 hats: PSG noise bursts 1/16 swing 3%, LPF 8, 5 kHz, Ch5 chords: FM electric piano (Dmin9, G13, A7♭9), chorus depth 15%, Ch6 lead: emotive FM brass + vibrato ±15c, delay dotted-1/8 fb 24%, PSG1 arp countermelody: square wave ±3c jitter, shimmer 6 s, PSG2 triangle drone D1, RMS −18, PSG3 congas/toms A2–D3, 0, 9 s decay, PSG noise channel layered for percussion fills, RMS Intro −18, Verse −13, Chorus −11, Climax −9, Outro −17, Stereo: <120 Hz mono, mids ±10°, highs ±25°, Reverb IR plate 2, 5 s, chamber 4, 2 s, Strict 6 FM + 4 PSG voicing preserves Genesis authenticity with jazz-funk syncopation
4:17

Multi-band distorted low-end synthesized with emulated SID chip tonality and narrow-range mid boost; arpeggiated sawtooth leads processed through bitcrushed delay and tempo-synced chorus, Kick drum is analog-modeled (TR-909 emulation) with gated reverb tails and transient shaping; snare punctuates with harsh digital edge, Bassline is pulse-modulated, filtered via LFO-controlled bandpass, reinforcing rhythmic lockstep, BPM is locked at 146bpm (tight, sequenced motion), key signature is C# Minor, Mood is cybernetic ritualism: mechanized, decadent, post-human, High-frequency wash introduced via shimmered FM pads with resonance spike automation, No stereo width on core rhythms—center-heavy for club force; texture and modulation occupy L/R periphery, Mid-track modulation introduces SID phase distortion on leads, Performed by N/0/LL, ‑EDM risers, ‑Pop structure


