Playlist cover art

Vgm

by Supr... | If i had a goal with vgm on Suno it would be reproducing a Chrono Trigger like soundtrack. There's no way.. unless!
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34 songs
1:41Song Image
atmospheric, aquatic-themed Chiptune, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
3:34Song Image
atmospheric, medieval chiptune, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
3:37Song Image
Drexciyan Chiptune + Electroclash + Electro-breaks, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
1:17Song Image
Drexciyan Chiptune + Electroclash + Electro-breaks, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
3:38Song Image
Genre: symphony (Aeolian) Intro: Harp, Flute (light woodwinds 5% of peak volume), Theme A: Full Strings, Clarinet, Bridge: Horns, Timpani, Oboe, Theme B (climax): Full Orchestra (max overlap), Development: Strings + intermittent Brass & Percussion, Coda/Outro Flute, Harp, fading Strings
3:45Song Image
Each aspects of this Grime track is stretched in time except drum and vocals, Chiptune 72%
5:30Song Image
Arthur
v4.5+
Each aspects of this Renaissance track is stretched in time except drum and vocals, Chiptune 72%
3:56Song Image
[FM-Towns (chiptune / waveforms / hurdy gurdy)]
4:37Song Image
Lunaby
v4.5+
Acid-baroque / Infectious-lullaby / Psy-chiptune (waveforms-focused)
3:08Song Image
smooth jazz / lullaby / chiptune (midi-focused)
3:48Song Image
FM-Towns (baroque organ, midi-focused, dark ambient)
3:14Song Image
FM-Towns (baroque organ, 32-bit-focused, dark ambient)
2:17Song Image
atmospheric, medieval chiptune, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
6:09Song Image
Syncopated chiptune groove locking in complex harmonies at 7121 Hz, and modular synth textures for dynamic interest (Technical compositional processes of quality enhancement), ‑Muddy Sound, ‑Masking, ‑Over-Compression, ‑Overuse of Artificial Effects, ‑Resonance Peaks, ‑Feedback, ‑Washed-Out Sound, ‑Overcrowded Arrangements, ‑Unrealistic Instrument Usage, ‑Clipping, ‑Distortion, ‑Poor Dynamics Control, ‑Bad Panning, ‑Narrow Stereo Field, ‑algorithm, ‑poor composition, ‑poor quality, ‑Frequency Overlap, ‑excessive brass presence, ‑excessive percussive elements, ‑low clarity, ‑Excessive Loudness, ‑Dynamics Fatigue, ‑collapse in mono, ‑powerful tone, ‑shimmer effects, ‑shimmer FX, ‑algorithmic elements
5:02Song Image
I❤ OJ
v4.5+
grounded 8-bit (1985-device), ‑any genre, ‑any style, ‑verses, ‑chorus, ‑bridge
1:22Song Image
grounded 8-bit (1985-design, goofy), ‑any genre, ‑any style, ‑verses, ‑chorus, ‑bridge
2:33Song Image
[Genres: music] [1, Intro: collage/plunderphonics (1991)], [2, Verse 1: collage/plunderphonics (1992)], [3, Pre-Chorus 1: collage/plunderphonics (1993)], [4, Chorus 1: collage/plunderphonics (1994)], [5, Verse 2: collage/plunderphonics (1995)], [6, Pre-Chorus 2: collage/plunderphonics (1996)], [7, Chorus 2: collage/plunderphonics (1997)], [8, Bridge: collage/plunderphonics (1998)], [9, Final Chorus: collage/plunderphonics (1999)], ‑1-10, ‑11-20, ‑21-30, ‑31-40, ‑41-50, ‑51-60, ‑61-70, ‑71-80, ‑81-90, ‑91-100, ‑101-110, ‑111-120, ‑121-130, ‑131-140, ‑141-150, ‑151-160, ‑161-170, ‑171-180, ‑181-190, ‑191-200, ‑201-210, ‑211-220, ‑221-230, ‑231-240, ‑241-250, ‑251-260, ‑261-270, ‑271-280, ‑281-290, ‑291-300, ‑301-310, ‑311-320, ‑321-330, ‑331-340, ‑341-350, ‑351-360, ‑361-370, ‑371-380, ‑381-390, ‑391-400, ‑401-410, ‑411-420, ‑421-430, ‑431-440, ‑441-450, ‑451-460, ‑461-470, ‑471-480, ‑481-490, ‑491-500, ‑501-510, ‑511-520, ‑521-530, ‑531-540, ‑541-550, ‑551-560, ‑561-570, ‑571-580, ‑581-590, ‑591-600, ‑601-610, ‑611-620, ‑621-630, ‑631-640, ‑641-650, ‑651-660, ‑661-670, ‑671-680, ‑681-690, ‑691-700, ‑701-710, ‑711-720, ‑721-730, ‑731-740, ‑741-750, ‑751-760, ‑761-770, ‑771-780, ‑781-790, ‑791-800, ‑801-810, ‑811-820, ‑821-830, ‑831-840, ‑841-850, ‑851-860, ‑861-870, ‑871-880, ‑881-890, ‑891-900, ‑901-910, ‑911-920, ‑921-930, ‑931-940, ‑941-950, ‑951-960, ‑961-970, ‑971-980, ‑981-990, ‑991-1000, ‑1001-1010, ‑1011-1020, ‑1021-1030, ‑1031-1040, ‑1041-1050, ‑1051-1060, ‑1061-1070, ‑1071-1080, ‑1081-1090, ‑1091-1100, ‑1101-1110
3:29Song Image
Piano playing (modern-baroque, cinematic romance), Note A (Chord variation), Note B (Chord variation), Note C (Chord variation), Note D (Chord variation), Note E (Chord variation), Note F (Chord variation), Note G (Chord variation), Note H (Chord variation), Note I (Chord variation), Note J (Chord variation), Note K (Chord variation), Note L (Chord variation), Note M (Chord variation), Note N (Chord variation), Note O (Chord variation), Note P (Chord variation), Note Q (Chord variation), Note R (Chord variation), Note S (Chord variation), Note T (Chord variation), Note U (Chord variation), Note V (Chord variation), Note W (Chord variation), Note X (Chord variation), Note Y (Chord variation), Note Z (Chord variation)
3:22Song Image
16-bit era soundtrack, realistic instrument timbres, lush reverb, and sweeping melodies, Mixolydian Mode, Counterpoint – Layered melodies, Wavetable Sound chip: Sony SPC700 (8 channels, sample-based PCM synthesis), Tracker Music – digital sequencer (ProTracker), MIDI Sequencing, Duty Cycle Modulation – Changing pulse width dynamically
2:54Song Image
the modulated track is chiptune+glam+rock (121 BPM)
2:09Song Image
Modulated-baroque, Chopped-classical, Acid-atmospheric (chip sound-design), ‑harsh sound, ‑distortion, ‑clipping, ‑metallic resonance, ‑muddy mix, ‑shrill highs, ‑piercing treble, ‑overcompressed dynamics, ‑noisy background, ‑gritty artifacts, ‑acoustic instruments, ‑rock guitar, ‑brass section, ‑orchestral strings, ‑acoustic drums, ‑bright piano, ‑high-pitched synths, ‑plucky leads, ‑acoustic percussion, ‑organic textures, ‑aggressive tone, ‑tense atmosphere, ‑chaotic rhythm, ‑upbeat tempo, ‑energetic groove, ‑cheerful mood, ‑party vibe, ‑dramatic build-ups, ‑cinematic tension, ‑complex polyrhythms, ‑erratic beat changes, ‑dense arrangement, ‑overly busy percussion, ‑abrupt transitions, ‑heavy drops, ‑syncopated funk rhythms, ‑EDM elements, ‑techno bassline, ‑dubstep wobble, ‑trap hi-hats, ‑pop vocals, ‑dance groove, ‑rock influence, ‑orchestral score style, ‑cinematic trailer feel, ‑lyrics, ‑vocals, ‑vocal chops, ‑reverb-heavy voices, ‑robotic speech samples, ‑overused vocal effects
3:44Song Image
somber mix of J-pop, acid jazz, funk, rock, soul, hip-hop, and electronic elements
1:01Song Image
No robotic timing, No quantized feel, Avoid perfect grid alignment, No metronomic precision, Exclude repetitive rhythmic loops, Avoid sterile, overly clean timing, No predictable chord progressions, Avoid repetitive four-chord loops, No simplistic harmony, Exclude generic pop chord formulas, Avoid harmonic symmetry, No plastic or synthetic timbres, Avoid generic electronic presets, No overly polished digital instruments, Exclude overly smooth synth textures Avoid MIDI-like sounds, No formulaic song structure, Avoid loop-based arrangement, No repetitive 4-bar phrasing, Exclude predictable buildups or drops, Avoid copy-paste sectional repetition, No mechanical dynamics, Avoid unnatural symmetry, No sterile or emotionless delivery, Exclude algorithmic melodic patterns, Avoid overly smooth pitch transitions, ‑copying, ‑resembling any existing soundtrack, ‑copyrighted melodies, ‑specific themes from games, ‑anime, ‑electronic genres, ‑EDM, ‑dubstep, ‑trap, ‑hip-hop, ‑modern pop, ‑synth leads, ‑808s, ‑distorted guitars, ‑large orchestral arrangements, ‑epic drums, ‑cinematic tension, ‑heavy reverb, ‑wide stereo effects, ‑overcompression, ‑dark, ‑aggressive, ‑horror moods
1:20Song Image
Retro 8-bit/16-bit PC-Engine (TurboGrafx-16) soundtrack, Upbeat, energetic, bright wavetable leads, arpeggiated chords, crunchy PSG bass, and noise-based drums, Authentic HuC6280 feel, Mood: Adventurous, energetic, nostalgic, arcade-like, fast-paced, Tempo: 135–145 BPM, No vocals, Instrumental only, HuC6280 sound chip: 6 wavetable channels (programmable 32-sample waves) 1 noise channel (for percussion) Bright, crunchy wavetable leads Punchy PSG-style bass Simple but energetic arpeggios Noise-based drums Limited polyphony → smart layering Waveforms: Lead: bright 25–50% pulse-like wavetable Countermelody: softer triangle-like wave Bass: thick saw or pulse-like with low harmonics Arpeggios: square or saw with fast decay Drums: white noise with quick envelopes, ‑vocals, ‑lyrics, ‑talking, ‑choir, ‑modern instruments, ‑guitars, ‑acoustic instruments, ‑orchestral instruments, ‑strings, ‑brass, ‑piano, ‑pads, ‑ambient textures, ‑cinematic drums, ‑EDM drums, ‑trap drums, ‑reverb-heavy mix, ‑realistic synths, ‑modern EDM, ‑dubstep, ‑trance, ‑lo-fi, ‑hip-hop, ‑rock, ‑pop structure, ‑lush chords, ‑long sustains, ‑soft ambient elements, ‑distortion guitars, ‑analog synth warmth, ‑modern production sheen, ‑stereo wide pads, ‑natural drums, ‑realistic bass, ‑complex sound design, ‑FM bells, ‑real-world textures
1:05Song Image
Retro 8-bit/16-bit PC-Engine (TurboGrafx-16) soundtrack, Upbeat, energetic, bright wavetable leads, arpeggiated chords, crunchy PSG bass, and noise-based drums, Authentic HuC6280 feel, Mood: Adventurous, energetic, nostalgic, arcade-like, fast-paced, Tempo: 135–145 BPM, No vocals, Instrumental only, HuC6280 sound chip: 6 wavetable channels (programmable 32-sample waves) 1 noise channel (for percussion) Bright, crunchy wavetable leads Punchy PSG-style bass Simple but energetic arpeggios Noise-based drums Limited polyphony → smart layering Waveforms: Lead: bright 25–50% pulse-like wavetable Countermelody: softer triangle-like wave Bass: thick saw or pulse-like with low harmonics Arpeggios: square or saw with fast decay Drums: white noise with quick envelopes, ‑vocals, ‑lyrics, ‑talking, ‑choir, ‑modern instruments, ‑guitars, ‑acoustic instruments, ‑orchestral instruments, ‑strings, ‑brass, ‑piano, ‑pads, ‑ambient textures, ‑cinematic drums, ‑EDM drums, ‑trap drums, ‑reverb-heavy mix, ‑realistic synths, ‑modern EDM, ‑dubstep, ‑trance, ‑lo-fi, ‑hip-hop, ‑rock, ‑pop structure, ‑lush chords, ‑long sustains, ‑soft ambient elements, ‑distortion guitars, ‑analog synth warmth, ‑modern production sheen, ‑stereo wide pads, ‑natural drums, ‑realistic bass, ‑complex sound design, ‑FM bells, ‑real-world textures
5:04Song Image
SID-style / demoscene track structure designed to support lyrics or vocals, while keeping the chiptune aesthetic and technical feel, Think of it as a hybrid between a song format (verse/chorus) and the modular style of tracker music or scene intros, ‑talking, ‑choir, ‑modern instruments, ‑guitars, ‑acoustic instruments, ‑orchestral instruments, ‑strings, ‑brass, ‑piano, ‑pads, ‑ambient textures, ‑cinematic drums, ‑EDM drums, ‑trap drums, ‑reverb-heavy mix, ‑realistic synths, ‑modern EDM, ‑dubstep, ‑trance, ‑lo-fi, ‑hip-hop, ‑rock, ‑pop structure, ‑lush chords, ‑long sustains, ‑soft ambient elements, ‑distortion guitars, ‑analog synth warmth, ‑stereo wide pads, ‑natural drums, ‑realistic bass, ‑FM bells, ‑real-world textures
2:04Song Image
chiptune
2:59Song Image
VGO
v5
A sweeping 16-bit orchestra instrumental, opening with crisp pizzicato strings and warm brass harmonies, Woodwinds trade singable motifs over evolving countermelodies, driving clear ABA structure, Percussion and harp subtly propel rhythmic interest, balanced with vibrant melodic contour and precise dynamic swells, Each section transitions gracefully, enhancing lush textures, full spectrum EQ, and expressive phrasing, while keeping parts within idiomatic range for retro authenticity without muddiness
4:16Song Image
Slowed-Chip-Abstract-Retrowave-Slowed-Fading-Dubstep [16-bit setting]
2:49Song Image
Slowed-Chip-Abstract-Baroque-Slowed-Fading-Piccolo [16-bit setting]
2:23Song Image
Tracker-Based Composition (Amiga-Centric) [4 hardware-mixed PCM channels [8-bit samples, 22 kHz or lower [Pattern-based sequencing with reusable motifs [Heavy reliance on timing precision and groove, not polyphony [Short, aggressively looped samples [Heavy use of single-cycle bass waveforms [Percussion built from truncated samples [Rapid retriggering for hi-hats and snares [Pitch slides (portamento) [Simulate Volume automation via tracker compression [Syncopated drum patterns [Breakbeat slicing using very small PCM fragments [Off-beat bass stabs [Swing created manually by pattern timing (not quantization) [Sparse offset note triggers [Alternating pattern rows [Volume shaping per step [Gradual evolution through pattern swaps [Subtle variation in percussion fills [Long intros and breakdowns [Sparse but relentless rhythm [Industrial percussion timbres [High transient clarity despite low bit depth [Strong stereo placement across the 4 channels [Slower tempo
2:03Song Image
[8-bit sound-design] [MOS 6581 setting]
2:36Song Image
faux-timpani sound chip, atmospheric, sparse chiptune, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
4:39Song Image
Opens with sparse faux-timpani from an archaic sound chip, evoking a moody dungeon atmosphere, Minimal square wave melodies and gritty bass pulse over echoing reverb, while occasional noise bursts recreate shadowy dungeon sounds, Dark, layered, and haunting, perfect for a rogue-like RPG, ‑real world elements