
Vgm
by Supr... | If i had a goal with vgm on Suno it would be reproducing a Chrono Trigger like soundtrack. There's no way.. unless!
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34 songs
3:34

Gorgon bastion
v4.5
atmospheric, medieval chiptune, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
3:37

Drexciyan Chiptune + Electroclash + Electro-breaks, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
1:17

Fatal maze
v4.5
Drexciyan Chiptune + Electroclash + Electro-breaks, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
3:38

Romancing Nobunaga
v4.5+
Genre: symphony (Aeolian)
Intro: Harp, Flute (light woodwinds 5% of peak volume), Theme A: Full Strings, Clarinet, Bridge: Horns, Timpani, Oboe, Theme B (climax): Full Orchestra (max overlap), Development: Strings + intermittent Brass & Percussion, Coda/Outro Flute, Harp, fading Strings
3:56

3:08

3:48

3:14

2:17

Fatal maze II
v4.5+
atmospheric, medieval chiptune, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
6:09

Disconnected
v4.5+
Syncopated chiptune groove locking in complex harmonies at 7121 Hz, and modular synth textures for dynamic interest (Technical compositional processes of quality enhancement), ‑Muddy Sound, ‑Masking, ‑Over-Compression, ‑Overuse of Artificial Effects, ‑Resonance Peaks, ‑Feedback, ‑Washed-Out Sound, ‑Overcrowded Arrangements, ‑Unrealistic Instrument Usage, ‑Clipping, ‑Distortion, ‑Poor Dynamics Control, ‑Bad Panning, ‑Narrow Stereo Field, ‑algorithm, ‑poor composition, ‑poor quality, ‑Frequency Overlap, ‑excessive brass presence, ‑excessive percussive elements, ‑low clarity, ‑Excessive Loudness, ‑Dynamics Fatigue, ‑collapse in mono, ‑powerful tone, ‑shimmer effects, ‑shimmer FX, ‑algorithmic elements
2:33

[Genres: music]
[1, Intro: collage/plunderphonics (1991)], [2, Verse 1: collage/plunderphonics (1992)], [3, Pre-Chorus 1: collage/plunderphonics (1993)], [4, Chorus 1: collage/plunderphonics (1994)], [5, Verse 2: collage/plunderphonics (1995)], [6, Pre-Chorus 2: collage/plunderphonics (1996)], [7, Chorus 2: collage/plunderphonics (1997)], [8, Bridge: collage/plunderphonics (1998)], [9, Final Chorus: collage/plunderphonics (1999)], ‑1-10, ‑11-20, ‑21-30, ‑31-40, ‑41-50, ‑51-60, ‑61-70, ‑71-80, ‑81-90, ‑91-100, ‑101-110, ‑111-120, ‑121-130, ‑131-140, ‑141-150, ‑151-160, ‑161-170, ‑171-180, ‑181-190, ‑191-200, ‑201-210, ‑211-220, ‑221-230, ‑231-240, ‑241-250, ‑251-260, ‑261-270, ‑271-280, ‑281-290, ‑291-300, ‑301-310, ‑311-320, ‑321-330, ‑331-340, ‑341-350, ‑351-360, ‑361-370, ‑371-380, ‑381-390, ‑391-400, ‑401-410, ‑411-420, ‑421-430, ‑431-440, ‑441-450, ‑451-460, ‑461-470, ‑471-480, ‑481-490, ‑491-500, ‑501-510, ‑511-520, ‑521-530, ‑531-540, ‑541-550, ‑551-560, ‑561-570, ‑571-580, ‑581-590, ‑591-600, ‑601-610, ‑611-620, ‑621-630, ‑631-640, ‑641-650, ‑651-660, ‑661-670, ‑671-680, ‑681-690, ‑691-700, ‑701-710, ‑711-720, ‑721-730, ‑731-740, ‑741-750, ‑751-760, ‑761-770, ‑771-780, ‑781-790, ‑791-800, ‑801-810, ‑811-820, ‑821-830, ‑831-840, ‑841-850, ‑851-860, ‑861-870, ‑871-880, ‑881-890, ‑891-900, ‑901-910, ‑911-920, ‑921-930, ‑931-940, ‑941-950, ‑951-960, ‑961-970, ‑971-980, ‑981-990, ‑991-1000, ‑1001-1010, ‑1011-1020, ‑1021-1030, ‑1031-1040, ‑1041-1050, ‑1051-1060, ‑1061-1070, ‑1071-1080, ‑1081-1090, ‑1091-1100, ‑1101-1110
3:29

Piano playing (modern-baroque, cinematic romance), Note A (Chord variation), Note B (Chord variation), Note C (Chord variation), Note D (Chord variation), Note E (Chord variation), Note F (Chord variation), Note G (Chord variation), Note H (Chord variation), Note I (Chord variation), Note J (Chord variation), Note K (Chord variation), Note L (Chord variation), Note M (Chord variation), Note N (Chord variation), Note O (Chord variation), Note P (Chord variation), Note Q (Chord variation), Note R (Chord variation), Note S (Chord variation), Note T (Chord variation), Note U (Chord variation), Note V (Chord variation), Note W (Chord variation), Note X (Chord variation), Note Y (Chord variation), Note Z (Chord variation)
3:22

Gungarr
v5
16-bit era soundtrack, realistic instrument timbres, lush reverb, and sweeping melodies, Mixolydian Mode, Counterpoint – Layered melodies, Wavetable Sound chip: Sony SPC700 (8 channels, sample-based PCM synthesis), Tracker Music – digital sequencer (ProTracker), MIDI Sequencing, Duty Cycle Modulation – Changing pulse width dynamically
2:54

2:09

Kumajo
v5
Modulated-baroque, Chopped-classical, Acid-atmospheric (chip sound-design), ‑harsh sound, ‑distortion, ‑clipping, ‑metallic resonance, ‑muddy mix, ‑shrill highs, ‑piercing treble, ‑overcompressed dynamics, ‑noisy background, ‑gritty artifacts, ‑acoustic instruments, ‑rock guitar, ‑brass section, ‑orchestral strings, ‑acoustic drums, ‑bright piano, ‑high-pitched synths, ‑plucky leads, ‑acoustic percussion, ‑organic textures, ‑aggressive tone, ‑tense atmosphere, ‑chaotic rhythm, ‑upbeat tempo, ‑energetic groove, ‑cheerful mood, ‑party vibe, ‑dramatic build-ups, ‑cinematic tension, ‑complex polyrhythms, ‑erratic beat changes, ‑dense arrangement, ‑overly busy percussion, ‑abrupt transitions, ‑heavy drops, ‑syncopated funk rhythms, ‑EDM elements, ‑techno bassline, ‑dubstep wobble, ‑trap hi-hats, ‑pop vocals, ‑dance groove, ‑rock influence, ‑orchestral score style, ‑cinematic trailer feel, ‑lyrics, ‑vocals, ‑vocal chops, ‑reverb-heavy voices, ‑robotic speech samples, ‑overused vocal effects
1:01

No robotic timing, No quantized feel, Avoid perfect grid alignment, No metronomic precision, Exclude repetitive rhythmic loops, Avoid sterile, overly clean timing, No predictable chord progressions, Avoid repetitive four-chord loops, No simplistic harmony, Exclude generic pop chord formulas, Avoid harmonic symmetry, No plastic or synthetic timbres, Avoid generic electronic presets, No overly polished digital instruments, Exclude overly smooth synth textures
Avoid MIDI-like sounds, No formulaic song structure, Avoid loop-based arrangement, No repetitive 4-bar phrasing, Exclude predictable buildups or drops, Avoid copy-paste sectional repetition, No mechanical dynamics, Avoid unnatural symmetry, No sterile or emotionless delivery, Exclude algorithmic melodic patterns, Avoid overly smooth pitch transitions, ‑copying, ‑resembling any existing soundtrack, ‑copyrighted melodies, ‑specific themes from games, ‑anime, ‑electronic genres, ‑EDM, ‑dubstep, ‑trap, ‑hip-hop, ‑modern pop, ‑synth leads, ‑808s, ‑distorted guitars, ‑large orchestral arrangements, ‑epic drums, ‑cinematic tension, ‑heavy reverb, ‑wide stereo effects, ‑overcompression, ‑dark, ‑aggressive, ‑horror moods
1:20

Bunnz
v5
Retro 8-bit/16-bit PC-Engine (TurboGrafx-16) soundtrack, Upbeat, energetic, bright wavetable leads, arpeggiated chords, crunchy PSG bass, and noise-based drums, Authentic HuC6280 feel, Mood: Adventurous, energetic, nostalgic, arcade-like, fast-paced, Tempo: 135–145 BPM, No vocals, Instrumental only, HuC6280 sound chip: 6 wavetable channels (programmable 32-sample waves)
1 noise channel (for percussion)
Bright, crunchy wavetable leads
Punchy PSG-style bass
Simple but energetic arpeggios
Noise-based drums
Limited polyphony → smart layering
Waveforms: Lead: bright 25–50% pulse-like wavetable
Countermelody: softer triangle-like wave
Bass: thick saw or pulse-like with low harmonics
Arpeggios: square or saw with fast decay
Drums: white noise with quick envelopes, ‑vocals, ‑lyrics, ‑talking, ‑choir, ‑modern instruments, ‑guitars, ‑acoustic instruments, ‑orchestral instruments, ‑strings, ‑brass, ‑piano, ‑pads, ‑ambient textures, ‑cinematic drums, ‑EDM drums, ‑trap drums, ‑reverb-heavy mix, ‑realistic synths, ‑modern EDM, ‑dubstep, ‑trance, ‑lo-fi, ‑hip-hop, ‑rock, ‑pop structure, ‑lush chords, ‑long sustains, ‑soft ambient elements, ‑distortion guitars, ‑analog synth warmth, ‑modern production sheen, ‑stereo wide pads, ‑natural drums, ‑realistic bass, ‑complex sound design, ‑FM bells, ‑real-world textures
1:05

Retro 8-bit/16-bit PC-Engine (TurboGrafx-16) soundtrack, Upbeat, energetic, bright wavetable leads, arpeggiated chords, crunchy PSG bass, and noise-based drums, Authentic HuC6280 feel, Mood: Adventurous, energetic, nostalgic, arcade-like, fast-paced, Tempo: 135–145 BPM, No vocals, Instrumental only, HuC6280 sound chip: 6 wavetable channels (programmable 32-sample waves)
1 noise channel (for percussion)
Bright, crunchy wavetable leads
Punchy PSG-style bass
Simple but energetic arpeggios
Noise-based drums
Limited polyphony → smart layering
Waveforms: Lead: bright 25–50% pulse-like wavetable
Countermelody: softer triangle-like wave
Bass: thick saw or pulse-like with low harmonics
Arpeggios: square or saw with fast decay
Drums: white noise with quick envelopes, ‑vocals, ‑lyrics, ‑talking, ‑choir, ‑modern instruments, ‑guitars, ‑acoustic instruments, ‑orchestral instruments, ‑strings, ‑brass, ‑piano, ‑pads, ‑ambient textures, ‑cinematic drums, ‑EDM drums, ‑trap drums, ‑reverb-heavy mix, ‑realistic synths, ‑modern EDM, ‑dubstep, ‑trance, ‑lo-fi, ‑hip-hop, ‑rock, ‑pop structure, ‑lush chords, ‑long sustains, ‑soft ambient elements, ‑distortion guitars, ‑analog synth warmth, ‑modern production sheen, ‑stereo wide pads, ‑natural drums, ‑realistic bass, ‑complex sound design, ‑FM bells, ‑real-world textures
5:04

SID-style / demoscene track structure designed to support lyrics or vocals, while keeping the chiptune aesthetic and technical feel, Think of it as a hybrid between a song format (verse/chorus) and the modular style of tracker music or scene intros, ‑talking, ‑choir, ‑modern instruments, ‑guitars, ‑acoustic instruments, ‑orchestral instruments, ‑strings, ‑brass, ‑piano, ‑pads, ‑ambient textures, ‑cinematic drums, ‑EDM drums, ‑trap drums, ‑reverb-heavy mix, ‑realistic synths, ‑modern EDM, ‑dubstep, ‑trance, ‑lo-fi, ‑hip-hop, ‑rock, ‑pop structure, ‑lush chords, ‑long sustains, ‑soft ambient elements, ‑distortion guitars, ‑analog synth warmth, ‑stereo wide pads, ‑natural drums, ‑realistic bass, ‑FM bells, ‑real-world textures
2:59

VGO
v5
A sweeping 16-bit orchestra instrumental, opening with crisp pizzicato strings and warm brass harmonies, Woodwinds trade singable motifs over evolving countermelodies, driving clear ABA structure, Percussion and harp subtly propel rhythmic interest, balanced with vibrant melodic contour and precise dynamic swells, Each section transitions gracefully, enhancing lush textures, full spectrum EQ, and expressive phrasing, while keeping parts within idiomatic range for retro authenticity without muddiness
4:16

2:23

Tracker-Based Composition (Amiga-Centric)
[4 hardware-mixed PCM channels
[8-bit samples, 22 kHz or lower
[Pattern-based sequencing with reusable motifs
[Heavy reliance on timing precision and groove, not polyphony
[Short, aggressively looped samples
[Heavy use of single-cycle bass waveforms
[Percussion built from truncated samples
[Rapid retriggering for hi-hats and snares
[Pitch slides (portamento)
[Simulate Volume automation via tracker compression
[Syncopated drum patterns
[Breakbeat slicing using very small PCM fragments
[Off-beat bass stabs
[Swing created manually by pattern timing (not quantization)
[Sparse offset note triggers
[Alternating pattern rows
[Volume shaping per step
[Gradual evolution through pattern swaps
[Subtle variation in percussion fills
[Long intros and breakdowns
[Sparse but relentless rhythm
[Industrial percussion timbres
[High transient clarity despite low bit depth
[Strong stereo placement across the 4 channels
[Slower tempo
2:36

faux-timpani sound chip, atmospheric, sparse chiptune, rogue-like, rogue-lite, dungeon-crawler, old-school-rpg
4:39

Voidgeon
v5
Opens with sparse faux-timpani from an archaic sound chip, evoking a moody dungeon atmosphere, Minimal square wave melodies and gritty bass pulse over echoing reverb, while occasional noise bursts recreate shadowy dungeon sounds, Dark, layered, and haunting, perfect for a rogue-like RPG, ‑real world elements









