1:29

🔹 Prompt principal (EN):
Instrumental cinematic track for the intro of a Japanese MSX2 space shooter, Scene: a fleet of spaceships is attacked near Jupiter, Slow buildup with ambient FM pads, deep echoing percussion, synthetic strings, and emotional arpeggios, Ends with a sense of tragic loss, Inspired by Konami cutscene intros (1989), Not looped, 🔹 Style:
Japanese 1980s space shooter intro scene – cinematic MSX2 aesthetic
🔹 Mood:
Majestic, tragic, suspenseful, emotional
🔹 Vocals:
No vocals, 🔹 Duration:
1:20 (not looped)
0:39

🔹 Prompt principal (EN):
36-second instrumental track for the intro of a Japanese MSX2 space shooter, Scene: a combat ship separates from the mother ship and launches into battle, Starts with ambient FM pads, rising tension, and electronic arpeggios, Builds into a triumphant space-synth theme, Designed to lead directly into the first stage music, Inspired by Konami intros, 🔹 Style:
Japanese 1980s MSX2 shooter – launch cinematic – heroic retro sci-fi
🔹 Mood:
Tense, rising, epic, hopeful
🔹 Vocals:
No vocals, 🔹 Duration:
36 seconds (not looped)
3:15

🔹 Prompt general (EN):
Space shooter FM synth music in the style of Space Manbow (Battle Ship), Preserve the original melody and structure, using authentic MSX SCC/FM textures, No staccato, Designed for in-game background loop, 🔹 Style:
1980s Japanese space shooter game OST with subtle vocal layer, flowing melodic phrasing, No overpowering drums or modern FX, 🔹 Mood:
Heroic, drifting in space, tense but focused, cinematic but restrained
🔹 Vocals:
Soft female and male ethereal, slow and expressive; use long sustained syllables and gentle vibrato matching the notes of the original music, Avoid rhythmic staccato delivery, Start after the intro, Blend with background, not lead, 🔹 Tempo & Duration:
~3:30 (loop-capable), match pacing of original "Battle Ship" track
2:04

🔹 Prompt principal (EN):
Loopable 35-second instrumental titled "HYDRA (Boss)", MSX2-style boss fight theme for a Japanese sci-fi shooter game, Use FM/SCC synths, sharp arpeggios, tense melodies, mechanical tension, and retro percussion, First boss, so intense but not overwhelming, No chiptune, 🔹 Style:
1980s Japanese space shooter boss battle – Konami MSX2 style
🔹 Mood:
Tense, mechanical, suspenseful
🔹 Vocals:
No vocals, 🔹 Duration:
35 seconds loop
🔹 Looping:
Seamless loop – must start and end naturally
1:33

🔹 Prompt principal (EN):
Melodic FM-synth space shooter background music inspired by Space Manbow - Providence, Keep original melodic structure and synth layers, Slow, flowing harmonies with cinematic MSX feel, 🔹 Style:
1980s Japanese space shooter OST with SCC/FM textures, no chiptune, Expressive but atmospheric, 🔹 Mood:
Spiritual, drifting, mysterious, melancholic but uplifting
🔹 Vocals:
Soft female and male ethereal vocals, Use long sustained syllables and gentle vibrato, Strictly avoid rhythmic staccato, Begin singing after the instrumental intro, Lyrics must follow original melody's phrasing and sustain, 🔹 Duration:
~3:30 aprox, Ideal para bucle (loopable)
3:42

🔹 Style:
Slow-paced retro chiptune with dreamy underwater sci-fi feel, inspired by 1980s MSX space shooter (like Space Manbow - Aquarium), ambient synths with flowing melody and echoing textures, 🔹 Mood:
Dreamy, aquatic, surreal, mysterious, introspective
🔹 Vocals:
Soft, floating, vocoder or whispered female voice ideal; layered echoes welcome
🔹 Instruments:
Arpeggiated synths, wet reverb FX, slow pulse bass, filtered pads, aquatic chimes, ambient noise like bubbles or current-like whooshes
2:20

🔹 Prompt base (en inglés):
MSX-style FM synth composition inspired by "Parallel Space" from Space Manbow, Melodic and spatial with smooth transitions and SCC/FM textures, No chiptune or aggressive instruments, 🔹 Style:
80s Japanese MSX space shooter soundtrack, ambient FM synthwave, cinematic sci-fi mood, 🔹 Mood:
Otherworldly, spatial, reflective, mysterious
🔹 Vocals:
Soft female and male ethereal vocals, Long, sustained syllables aligned to the melody of the original track, Gentle vibrato, no staccato, no rhythmic delivery, Let the intro play without vocals, 🔹 Duración:
~3:30 aprox, diseñada para bucle (loop-friendly)
1:57

🔹 Prompt principal (EN):
FM-synth space shooter track inspired by "ZONE 5150" from Space Manbow, High-stakes, cinematic MSX-style battle theme, SCC/FM textures, no chiptune, 🔹 Style:
1980s Japanese sci-fi game music for MSX2, with tense atmosphere and ambient urgency, 🔹 Mood:
High-energy, dramatic, atmospheric with tension and forward motion
🔹 Vocals:
Soft female and male ethereal voices, Use long sustained syllables with emotional weight, Avoid rhythmic or staccato delivery, Lyrics must align to the original melodic phrasing, No vocals during intro, 🔹 Duración:
~3:30 aprox, con estructura pensada para loop continuo
3:35

🔹 Prompt base (EN):
Atmospheric MSX2-style track inspired by "Dust Dust Dust" from Space Manbow, Ambient FM/SCC synths with hollow, distant resonance, No chiptune, 🔹 Style:
80s Japanese sci-fi soundtrack with ambient ruins and space melancholy, 🔹 Mood:
Desolate, ancient, cinematic, introspective
🔹 Vocals:
Ethereal female and male voices, Long sustained syllables, aligned with original melodic phrases, No staccato or rhythm-focused delivery, Let the intro breathe without vocals, 🔹 Duración:
~3:30 mins, Loop-friendly structure
4:46

🔹 Prompt principal (EN):
MSX2-style instrumental loop titled "Fire Warning", inspired by 1980s Japanese sci-fi games, FM/SCC synth textures, building tension with minimalistic ambient pulses, dark filtered pads and space-themed alarm tones, No chiptune, no modern synths, 🔹 Style:
Retro Japanese MSX2 sci-fi alert music, ambient and cinematic, 🔹 Mood:
Tense, anticipatory, dark and claustrophobic
🔹 Vocals:
No vocals, 🔹 Looping:
Seamless loop, Ending must flow perfectly into the beginning, 🔹 Duration:
30 to 40 seconds max
2:58

🔹 Prompt principal (EN):
Instrumental MSX2-style loop titled "Psychopathy", inspired by late 80s Japanese sci-fi games, Dark FM/SCC synths with unstable patterns, low distorted pulses, ambient dissonance and unpredictable melodic fragments, No chiptune, The loop must be seamless, 🔹 Style:
Retro 80s Japanese MSX2 final boss music with eerie sci-fi tones, 🔹 Mood:
Disturbing, tense, digital madness, unbalanced
🔹 Vocals:
No vocals, 🔹 Looping:
Seamless loop, Should end in a way that restarts naturally, 🔹 Duration:
Around 40 seconds
3:27

🔹 Prompt principal (EN):
MSX2-style instrumental loop titled "Brilliance", inspired by Japanese 1980s sci-fi games, FM/SCC synths with liquid textures, soft crystalline tones, ambient arpeggios, shimmering pads and underwater tension, No percussion or vocals, The loop should be seamless, 🔹 Style:
Retro Japanese sci-fi ambient (Konami MSX2 style), underwater tension, 🔹 Mood:
Mysterious, shimmering, suspended, aquatic unease
🔹 Vocals:
No vocals, 🔹 Looping:
Seamless loop, soft ending that blends into start, 🔹 Duration:
30–45 seconds max
4:30

13 MOAN (Remix)
v4.5+
🔹 Prompt principal (EN):
MSX2-style instrumental loop titled "Moan", final boss battle theme, FM/SCC synths with mechanical dissonance, pulsating dark basslines, digital percussion, chaotic melodic fragments and oppressive atmosphere, Inspired by late 80s Japanese sci-fi games, No chiptune, no vocals, Must loop seamlessly, 🔹 Style:
Retro 80s Japanese final boss music (MSX2 SCC/FM style)
🔹 Mood:
Tense, mechanical, desperate, climactic
🔹 Vocals:
No vocals, 🔹 Looping:
Seamless loop, End must merge with beginning, 🔹 Duration:
35–45 seconds
5:02

🔹 Style (emocional y fiel al hardware MSX/SCC):
Emotional 1980s MSX-style ending theme (like Space Manbow - MEMORIE), with expressive FM synths, slow tempo, layered harmonies, and soft stereo textures, Inspired by Konami SCC soundtracks, 🔹 Mood:
Melancholic, peaceful, nostalgic, dreamlike
🔹 Instruments:
FM synth pads (SCC-style), warm slow leads, soft bass lines, no drums or just gentle electronic pulses, echoing ambient touches
🔹 Vocals:
Soft female or vocoder voice, ethereal, slow and expressive; use long sustained syllables and gentle vibrato, Avoid rhythmic staccato delivery
0:06

Short seven second instrumental titled "Disappearance", MSX2-style game over theme, FM/SCC synths, melancholic descending melody, soft ambient decay, retro 80s Japanese sci-fi shooter feeling, No vocals, Should feel like a quiet final breath, No loop – should end definitively

