
Neural Grind (LP)
Dark, Midtempo, Bass, Industrial, Darkwave, Electronica, Noise
·
13 songs
3:33

The Blackout
v5.5
Compatible for DJing, An industrial, heavy-bass style that oscillates between slow-burning tension and high-octane aggression, Call and response of bass lines, Built upon a foundation of midtempo rhythms and riddim structures, typically operating at a 4/4 time signature, The tempo often sits at a deliberate, hypnotic 95 to 110 BPM before shifting into the 45 to 60 BPM range for more frantic, double-time energy, The sonic palette is dominated by mechanical textures, featuring distorted, growling basslines and metallic, glitchy synths, Sound design is characterized by choppy edits where sounds are sliced into stuttering, rhythmic patterns, Drums are sharp, punchy, and highly compressed; the kick is heavy and foundational, while the snare or clap provides a crisp, aggressive crack that cuts through dense atmospheric pads, The vibe is dark, ominous, and futuristic, evoking a cyberpunk grit that blends the trancelike nature of techno with the raw, physical power of modern bass music
3:17

Every Day
v5.5
100 BPM halftime 4/4 structure, Kick on 1 with syncopated 1, 2, 3 or 2, 4 hits, Snare/clap on 3, Ghost snares at 2, 4, 7 and 3, 2, 1, Swung 1/8 and 1/16 hi-hats with triplet fills and off-grid shuffle, Minimal percussion using rimshots, foley, and tribal hits, Heavy use of silence and spatial depth, Bass patches feature 30-60Hz clean sine/triangle subs layered with mid-bass FM growls, resampled Reese textures, and phase-modulated wobbles, Alien bass uses formant-filtered talking synths, wavetable sweeps, and granular textures, LFO modulation on filter cutoff and wavetable position for slow evolution, Processing via saturation, wavefolding, and multiband compression, Atmosphere built with 1/4 and 1/8 dotted dub delays, long reverb tails, field recordings, and vinyl noise, Glitch elements include pitch bends, asymmetrical phrasing, and micro-edits, Style is dark, minimal, and hypnotic, Focus on sub-pressure and physical impact, Wonky, psychedelic, technical neuro-bass design, Space as an instru
3:17

Grimey midtempo bass track, 95–110 BPM, dark club energy, filthy low-end, punchy drums, swung groove, heavy syncopation, distorted bass stabs, snarling reese layers, talking synths, metallic growls, dirty FM movement, aggressive filter automation, wide stereo FX, tight mono sub, sparse but hard-hitting arrangement, Drums: thick kick, sharp snare, crunchy hats, shuffled percussion, industrial textures, glitch fills, stop-start rhythms, Mood: nasty, tense, rebellious, hypnotic, head-nod over full-rage, Sound palette: saturated mids, grit, bitcrush accents, vocal chops, eerie atmospheres, urban night vibe, mechanical tension, warehouse pressure, Drop should feel mean, swagger-heavy, and addictive, with space between hits for impact, Minimal melody, strong rhythm focus, sound design forward, cinematic intro, hard switch into a grimy, stomping groove
2:26

Dark midtempo club weapon at 100 BPM with sudden halftime drops to 50; distorted reese bass and snarling subs carry the groove, stabbed by metallic plucks and distant choir pads, Drums slam with clipped claps and swung hats; halftime sections feel cavernous with filtered kick and echoing vox chops, then snap back into full tempo with riser sweeps and distorted impacts, Male vocals sit gritty and close, with whispered doubles and low-octave layers thickening the hook
3:08

Fired Up
v5.5
evil, dark, twisted, grime, midtempo bass meets cyberpunk bass at 100 BPM with cut time 50 bpm drops, Rusted metal percussion and detuned synth pulses, Distorted 808s and earth-shaking sub frequencies dominate, Glitch stutter drums and syncopated trap hats create rhythmic chaos, Grimey sub grooves provide visceral weight, punctuated by metallic, machinery-like synth stabs, Parallel compression ensures aggressive cohesion; tape saturation adds analog warmth to digital brutality, Granular reverb creates haunting decay, while stereo delays provide disorienting precision, Structure: Sparse, tension-filled intro builds into a dense, bass-obliterating drop, Strategic breakdowns reload energy with halftime switchups for crushing tempo shifts, Aesthetic: Bleak, melancholic, and tragic, High-velocity industrial aggression with deep, atmospheric weight, Hits like a freight train, No fluff, pure digital brutality
3:22

Poison Me Slowly
v5.5
industrial techno, cyberpunk bass, 420 BPM, rusted metal percussion, detuned synth pulses, distorted 808 sub-bass, glitch stutter drums, syncopated trap hats, metallic synth stabs, parallel compression, tape saturation, granular reverb, stereo delay, sparse intro, bass-obliterating drop, half-time switchups, bleak melancholic, freight-train impact
3:29

Go
v5.5
Industrial techno with heavy EBM influences, A distorted, overdriven kick drum provides a constant rhythmic pulse at 130 BPM in 4/4 time, A metallic, percussive synth sequence with a short decay and high resonance repeats a syncopated sixteenth-note pattern, Gritty, low-frequency saw-wave bass stabs occur on the off-beats, High-frequency white noise bursts and filtered snare hits with heavy reverb create atmospheric texture, A dark, processed male vocal delivers spoken-word phrases with a rhythmic, monotone delivery, layered with a subtle delay effect, The track features a minimalist harmonic structure centered around C minor, focusing on timbral evolution and rhythmic intensity through automated filter sweeps and bit-crushing effects on the percussion bus
3:25

Industrial techno meets cyberpunk bass at 210 BPM, Rusted metal percussion and detuned synth pulses, Distorted 808s and earth-shaking sub frequencies dominate, Glitch stutter drums and syncopated trap hats create rhythmic chaos, Grimey sub grooves provide visceral weight, punctuated by metallic, machinery-like synth stabs, Parallel compression ensures aggressive cohesion; tape saturation adds analog warmth to digital brutality, Granular reverb creates haunting decay, while stereo delays provide disorienting precision, Structure: Sparse, tension-filled intro builds into a dense, bass-obliterating drop, Strategic breakdowns reload energy with halftime switchups for crushing tempo shifts, Aesthetic: Bleak, melancholic, and tragic, High-velocity industrial aggression with deep, atmospheric weight, Hits like a freight train, No fluff, pure digital brutality
3:13

Cosmic Smoke Gun
v5.5
dark dubstep, 100 BPM, halftime cut time drops, quarter note kick, snare on 2 and 4, triplet bass runs, wubby bass stabs, call and response phrasing, minimal sub layering, alien synth bleeps, cartoon sample chops, vocal cut edits, stereo space FX, tape saturation, spring reverb, syncopated drum fills, psychedelic dread, hallucinogenic haze
3:32

Machine Man
v5.5
Industrial techno meets cyberpunk bass at 210 BPM, Rusted metal percussion and detuned synth pulses, Distorted 808s and earth-shaking sub frequencies dominate, Glitch stutter drums and syncopated trap hats create rhythmic chaos, Grimey sub grooves provide visceral weight, punctuated by metallic, machinery-like synth stabs, Parallel compression ensures aggressive cohesion; tape saturation adds analog warmth to digital brutality, Granular reverb creates haunting decay, while stereo delays provide disorienting precision, Structure: Sparse, tension-filled intro builds into a dense, bass-obliterating drop, Strategic breakdowns reload energy with halftime switchups for crushing tempo shifts, Aesthetic: Bleak, melancholic, and tragic, High-velocity industrial aggression with deep, atmospheric weight, Hits like a freight train, No fluff, pure digital brutality
3:54

Desolate
v5.5
130 BPM halftime 4/4 structure, Kick on 1 with syncopated 1, 2, 3 or 2, 4 hits, Snare/clap on 3, Ghost snares at 2, 4, 7 and 3, 2, 1, Swung 1/8 and 1/16 hi-hats with triplet fills and off-grid shuffle, Minimal percussion using rimshots, foley, and tribal hits, Heavy use of silence and spatial depth, Bass patches feature 30-60Hz clean sine/triangle subs layered with mid-bass FM growls, resampled Reese textures, and phase-modulated wobbles, Alien bass uses formant-filtered talking synths, wavetable sweeps, and granular textures, LFO modulation on filter cutoff and wavetable position for slow evolution, Processing via saturation, wavefolding, and multiband compression, Atmosphere built with 1/4 and 1/8 dotted dub delays, long reverb tails, field recordings, and vinyl noise, Glitch elements include pitch bends, asymmetrical phrasing, and micro-edits, Style is dark, minimal, and hypnotic, Focus on sub-pressure and physical impact, Wonky, psychedelic, technical neuro-bass design, Space as an instru
3:03

Plastic Kingdom
v5.5
dj intro and outro beats, midtempo, cyberpunk bass at 55 BPM, Rusted metal percussion and detuned synth pulses, Distorted 808s and earth-shaking sub frequencies dominate, Glitch stutter drums and syncopated trap hats create rhythmic chaos, Grimey sub grooves provide visceral weight, punctuated by metallic, machinery-like synth stabs, Parallel compression ensures aggressive cohesion; tape saturation adds analog warmth to digital brutality, Granular reverb creates haunting decay, while stereo delays provide disorienting precision, Structure: Sparse, tension-filled intro builds into a dense, bass-obliterating drop, Strategic breakdowns reload energy with halftime switchups for crushing tempo shifts, Aesthetic: Bleak, melancholic, and tragic, High-velocity industrial aggression with deep, atmospheric weight, Hits like a freight train, No fluff, pure digital brutality, ‑metal, ‑rock, ‑grunge
4:09

XTaC Emotion
v5.5
130 BPM halftime 4/4 structure, Kick on 1 with syncopated 1, 2, 3 or 2, 4 hits, Snare/clap on 3, Ghost snares at 2, 4, 7 and 3, 2, 1, Swung 1/8 and 1/16 hi-hats with triplet fills and off-grid shuffle, Minimal percussion using rimshots, foley, and tribal hits, Heavy use of silence and spatial depth, Bass patches feature 30-60Hz clean sine/triangle subs layered with mid-bass FM growls, resampled Reese textures, and phase-modulated wobbles, Alien bass uses formant-filtered talking synths, wavetable sweeps, and granular textures, LFO modulation on filter cutoff and wavetable position for slow evolution, Processing via saturation, wavefolding, and multiband compression, Atmosphere built with 1/4 and 1/8 dotted dub delays, long reverb tails, field recordings, and vinyl noise, Glitch elements include pitch bends, asymmetrical phrasing, and micro-edits, Style is dark, minimal, and hypnotic, Focus on sub-pressure and physical impact, Wonky, psychedelic, neuro-bass design, Space instruments, wubs
